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system: Rename softmmu/ directory as system/
The softmmu/ directory contains files specific to system emulation. Rename it as system/. Update meson rules, the MAINTAINERS file and all the documentation and comments. Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-ID: <20231004090629.37473-14-philmd@linaro.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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43 changed files with 41 additions and 39 deletions
277
system/cpu-timers.c
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277
system/cpu-timers.c
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/*
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* QEMU System Emulator
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*
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* Copyright (c) 2003-2008 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "qemu/osdep.h"
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#include "qemu/cutils.h"
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#include "migration/vmstate.h"
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#include "qapi/error.h"
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#include "qemu/error-report.h"
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#include "sysemu/cpus.h"
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#include "qemu/main-loop.h"
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#include "qemu/option.h"
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#include "qemu/seqlock.h"
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#include "sysemu/replay.h"
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#include "sysemu/runstate.h"
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#include "hw/core/cpu.h"
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#include "sysemu/cpu-timers.h"
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#include "sysemu/cpu-throttle.h"
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#include "sysemu/cpu-timers-internal.h"
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/* clock and ticks */
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static int64_t cpu_get_ticks_locked(void)
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{
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int64_t ticks = timers_state.cpu_ticks_offset;
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if (timers_state.cpu_ticks_enabled) {
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ticks += cpu_get_host_ticks();
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}
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if (timers_state.cpu_ticks_prev > ticks) {
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/* Non increasing ticks may happen if the host uses software suspend. */
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timers_state.cpu_ticks_offset += timers_state.cpu_ticks_prev - ticks;
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ticks = timers_state.cpu_ticks_prev;
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}
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timers_state.cpu_ticks_prev = ticks;
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return ticks;
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}
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/*
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* return the time elapsed in VM between vm_start and vm_stop.
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* cpu_get_ticks() uses units of the host CPU cycle counter.
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*/
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int64_t cpu_get_ticks(void)
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{
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int64_t ticks;
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qemu_spin_lock(&timers_state.vm_clock_lock);
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ticks = cpu_get_ticks_locked();
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qemu_spin_unlock(&timers_state.vm_clock_lock);
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return ticks;
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}
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int64_t cpu_get_clock_locked(void)
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{
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int64_t time;
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time = timers_state.cpu_clock_offset;
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if (timers_state.cpu_ticks_enabled) {
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time += get_clock();
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}
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return time;
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}
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/*
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* Return the monotonic time elapsed in VM, i.e.,
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* the time between vm_start and vm_stop
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*/
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int64_t cpu_get_clock(void)
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{
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int64_t ti;
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unsigned start;
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do {
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start = seqlock_read_begin(&timers_state.vm_clock_seqlock);
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ti = cpu_get_clock_locked();
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} while (seqlock_read_retry(&timers_state.vm_clock_seqlock, start));
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return ti;
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}
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/*
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* enable cpu_get_ticks()
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* Caller must hold BQL which serves as mutex for vm_clock_seqlock.
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*/
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void cpu_enable_ticks(void)
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{
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seqlock_write_lock(&timers_state.vm_clock_seqlock,
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&timers_state.vm_clock_lock);
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if (!timers_state.cpu_ticks_enabled) {
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timers_state.cpu_ticks_offset -= cpu_get_host_ticks();
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timers_state.cpu_clock_offset -= get_clock();
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timers_state.cpu_ticks_enabled = 1;
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}
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seqlock_write_unlock(&timers_state.vm_clock_seqlock,
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&timers_state.vm_clock_lock);
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}
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/*
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* disable cpu_get_ticks() : the clock is stopped. You must not call
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* cpu_get_ticks() after that.
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* Caller must hold BQL which serves as mutex for vm_clock_seqlock.
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*/
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void cpu_disable_ticks(void)
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{
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seqlock_write_lock(&timers_state.vm_clock_seqlock,
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&timers_state.vm_clock_lock);
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if (timers_state.cpu_ticks_enabled) {
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timers_state.cpu_ticks_offset += cpu_get_host_ticks();
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timers_state.cpu_clock_offset = cpu_get_clock_locked();
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timers_state.cpu_ticks_enabled = 0;
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}
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seqlock_write_unlock(&timers_state.vm_clock_seqlock,
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&timers_state.vm_clock_lock);
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}
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static bool icount_state_needed(void *opaque)
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{
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return icount_enabled();
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}
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static bool warp_timer_state_needed(void *opaque)
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{
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TimersState *s = opaque;
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return s->icount_warp_timer != NULL;
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}
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static bool adjust_timers_state_needed(void *opaque)
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{
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TimersState *s = opaque;
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return s->icount_rt_timer != NULL;
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}
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static bool icount_shift_state_needed(void *opaque)
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{
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return icount_enabled() == 2;
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}
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/*
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* Subsection for warp timer migration is optional, because may not be created
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*/
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static const VMStateDescription icount_vmstate_warp_timer = {
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.name = "timer/icount/warp_timer",
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.version_id = 1,
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.minimum_version_id = 1,
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.needed = warp_timer_state_needed,
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.fields = (VMStateField[]) {
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VMSTATE_INT64(vm_clock_warp_start, TimersState),
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VMSTATE_TIMER_PTR(icount_warp_timer, TimersState),
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VMSTATE_END_OF_LIST()
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}
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};
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static const VMStateDescription icount_vmstate_adjust_timers = {
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.name = "timer/icount/timers",
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.version_id = 1,
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.minimum_version_id = 1,
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.needed = adjust_timers_state_needed,
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.fields = (VMStateField[]) {
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VMSTATE_TIMER_PTR(icount_rt_timer, TimersState),
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VMSTATE_TIMER_PTR(icount_vm_timer, TimersState),
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VMSTATE_END_OF_LIST()
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}
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};
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static const VMStateDescription icount_vmstate_shift = {
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.name = "timer/icount/shift",
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.version_id = 2,
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.minimum_version_id = 2,
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.needed = icount_shift_state_needed,
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.fields = (VMStateField[]) {
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VMSTATE_INT16(icount_time_shift, TimersState),
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VMSTATE_INT64(last_delta, TimersState),
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VMSTATE_END_OF_LIST()
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}
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};
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/*
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* This is a subsection for icount migration.
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*/
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static const VMStateDescription icount_vmstate_timers = {
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.name = "timer/icount",
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.version_id = 1,
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.minimum_version_id = 1,
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.needed = icount_state_needed,
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.fields = (VMStateField[]) {
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VMSTATE_INT64(qemu_icount_bias, TimersState),
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VMSTATE_INT64(qemu_icount, TimersState),
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VMSTATE_END_OF_LIST()
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},
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.subsections = (const VMStateDescription * []) {
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&icount_vmstate_warp_timer,
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&icount_vmstate_adjust_timers,
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&icount_vmstate_shift,
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NULL
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}
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};
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static const VMStateDescription vmstate_timers = {
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.name = "timer",
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.version_id = 2,
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.minimum_version_id = 1,
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.fields = (VMStateField[]) {
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VMSTATE_INT64(cpu_ticks_offset, TimersState),
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VMSTATE_UNUSED(8),
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VMSTATE_INT64_V(cpu_clock_offset, TimersState, 2),
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VMSTATE_END_OF_LIST()
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},
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.subsections = (const VMStateDescription * []) {
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&icount_vmstate_timers,
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NULL
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}
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};
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static void do_nothing(CPUState *cpu, run_on_cpu_data unused)
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{
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}
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void qemu_timer_notify_cb(void *opaque, QEMUClockType type)
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{
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if (!icount_enabled() || type != QEMU_CLOCK_VIRTUAL) {
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qemu_notify_event();
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return;
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}
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if (qemu_in_vcpu_thread()) {
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/*
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* A CPU is currently running; kick it back out to the
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* tcg_cpu_exec() loop so it will recalculate its
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* icount deadline immediately.
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*/
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qemu_cpu_kick(current_cpu);
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} else if (first_cpu) {
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/*
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* qemu_cpu_kick is not enough to kick a halted CPU out of
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* qemu_tcg_wait_io_event. async_run_on_cpu, instead,
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* causes cpu_thread_is_idle to return false. This way,
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* handle_icount_deadline can run.
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* If we have no CPUs at all for some reason, we don't
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* need to do anything.
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*/
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async_run_on_cpu(first_cpu, do_nothing, RUN_ON_CPU_NULL);
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}
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}
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TimersState timers_state;
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/* initialize timers state and the cpu throttle for convenience */
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void cpu_timers_init(void)
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{
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seqlock_init(&timers_state.vm_clock_seqlock);
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qemu_spin_init(&timers_state.vm_clock_lock);
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vmstate_register(NULL, 0, &vmstate_timers, &timers_state);
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cpu_throttle_init();
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}
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