softfloat: Convert floatx80 float conversions to FloatParts

This is the last use of commonNaNT and all of the routines
that use it, so remove all of them for Werror.

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Richard Henderson 2020-11-21 18:02:23 -08:00
parent 5f9529006e
commit 8ae5719cd4
2 changed files with 67 additions and 384 deletions

View file

@ -2561,6 +2561,73 @@ float128 float64_to_float128(float64 a, float_status *s)
return float128_round_pack_canonical(&p128, s);
}
float32 floatx80_to_float32(floatx80 a, float_status *s)
{
FloatParts64 p64;
FloatParts128 p128;
if (floatx80_unpack_canonical(&p128, a, s)) {
parts_float_to_float_narrow(&p64, &p128, s);
} else {
parts_default_nan(&p64, s);
}
return float32_round_pack_canonical(&p64, s);
}
float64 floatx80_to_float64(floatx80 a, float_status *s)
{
FloatParts64 p64;
FloatParts128 p128;
if (floatx80_unpack_canonical(&p128, a, s)) {
parts_float_to_float_narrow(&p64, &p128, s);
} else {
parts_default_nan(&p64, s);
}
return float64_round_pack_canonical(&p64, s);
}
float128 floatx80_to_float128(floatx80 a, float_status *s)
{
FloatParts128 p;
if (floatx80_unpack_canonical(&p, a, s)) {
parts_float_to_float(&p, s);
} else {
parts_default_nan(&p, s);
}
return float128_round_pack_canonical(&p, s);
}
floatx80 float32_to_floatx80(float32 a, float_status *s)
{
FloatParts64 p64;
FloatParts128 p128;
float32_unpack_canonical(&p64, a, s);
parts_float_to_float_widen(&p128, &p64, s);
return floatx80_round_pack_canonical(&p128, s);
}
floatx80 float64_to_floatx80(float64 a, float_status *s)
{
FloatParts64 p64;
FloatParts128 p128;
float64_unpack_canonical(&p64, a, s);
parts_float_to_float_widen(&p128, &p64, s);
return floatx80_round_pack_canonical(&p128, s);
}
floatx80 float128_to_floatx80(float128 a, float_status *s)
{
FloatParts128 p;
float128_unpack_canonical(&p, a, s);
parts_float_to_float(&p, s);
return floatx80_round_pack_canonical(&p, s);
}
/*
* Round to integral value
*/
@ -5046,42 +5113,6 @@ static float128 normalizeRoundAndPackFloat128(bool zSign, int32_t zExp,
}
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| `a' to the extended double-precision floating-point format. The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
*----------------------------------------------------------------------------*/
floatx80 float32_to_floatx80(float32 a, float_status *status)
{
bool aSign;
int aExp;
uint32_t aSig;
a = float32_squash_input_denormal(a, status);
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
if ( aExp == 0xFF ) {
if (aSig) {
floatx80 res = commonNaNToFloatx80(float32ToCommonNaN(a, status),
status);
return floatx80_silence_nan(res, status);
}
return packFloatx80(aSign,
floatx80_infinity_high,
floatx80_infinity_low);
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
normalizeFloat32Subnormal( aSig, &aExp, &aSig );
}
aSig |= 0x00800000;
return packFloatx80( aSign, aExp + 0x3F80, ( (uint64_t) aSig )<<40 );
}
/*----------------------------------------------------------------------------
| Returns the remainder of the single-precision floating-point value `a'
| with respect to the corresponding value `b'. The operation is performed
@ -5318,43 +5349,6 @@ float32 float32_log2(float32 a, float_status *status)
return normalizeRoundAndPackFloat32(zSign, 0x85, zSig, status);
}
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| `a' to the extended double-precision floating-point format. The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
*----------------------------------------------------------------------------*/
floatx80 float64_to_floatx80(float64 a, float_status *status)
{
bool aSign;
int aExp;
uint64_t aSig;
a = float64_squash_input_denormal(a, status);
aSig = extractFloat64Frac( a );
aExp = extractFloat64Exp( a );
aSign = extractFloat64Sign( a );
if ( aExp == 0x7FF ) {
if (aSig) {
floatx80 res = commonNaNToFloatx80(float64ToCommonNaN(a, status),
status);
return floatx80_silence_nan(res, status);
}
return packFloatx80(aSign,
floatx80_infinity_high,
floatx80_infinity_low);
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
normalizeFloat64Subnormal( aSig, &aExp, &aSig );
}
return
packFloatx80(
aSign, aExp + 0x3C00, (aSig | UINT64_C(0x0010000000000000)) << 11);
}
/*----------------------------------------------------------------------------
| Returns the remainder of the double-precision floating-point value `a'
| with respect to the corresponding value `b'. The operation is performed
@ -5665,104 +5659,6 @@ int64_t floatx80_to_int64_round_to_zero(floatx80 a, float_status *status)
}
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| point value `a' to the single-precision floating-point format. The
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float32 floatx80_to_float32(floatx80 a, float_status *status)
{
bool aSign;
int32_t aExp;
uint64_t aSig;
if (floatx80_invalid_encoding(a)) {
float_raise(float_flag_invalid, status);
return float32_default_nan(status);
}
aSig = extractFloatx80Frac( a );
aExp = extractFloatx80Exp( a );
aSign = extractFloatx80Sign( a );
if ( aExp == 0x7FFF ) {
if ( (uint64_t) ( aSig<<1 ) ) {
float32 res = commonNaNToFloat32(floatx80ToCommonNaN(a, status),
status);
return float32_silence_nan(res, status);
}
return packFloat32( aSign, 0xFF, 0 );
}
shift64RightJamming( aSig, 33, &aSig );
if ( aExp || aSig ) aExp -= 0x3F81;
return roundAndPackFloat32(aSign, aExp, aSig, status);
}
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| point value `a' to the double-precision floating-point format. The
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float64 floatx80_to_float64(floatx80 a, float_status *status)
{
bool aSign;
int32_t aExp;
uint64_t aSig, zSig;
if (floatx80_invalid_encoding(a)) {
float_raise(float_flag_invalid, status);
return float64_default_nan(status);
}
aSig = extractFloatx80Frac( a );
aExp = extractFloatx80Exp( a );
aSign = extractFloatx80Sign( a );
if ( aExp == 0x7FFF ) {
if ( (uint64_t) ( aSig<<1 ) ) {
float64 res = commonNaNToFloat64(floatx80ToCommonNaN(a, status),
status);
return float64_silence_nan(res, status);
}
return packFloat64( aSign, 0x7FF, 0 );
}
shift64RightJamming( aSig, 1, &zSig );
if ( aExp || aSig ) aExp -= 0x3C01;
return roundAndPackFloat64(aSign, aExp, zSig, status);
}
/*----------------------------------------------------------------------------
| Returns the result of converting the extended double-precision floating-
| point value `a' to the quadruple-precision floating-point format. The
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float128 floatx80_to_float128(floatx80 a, float_status *status)
{
bool aSign;
int aExp;
uint64_t aSig, zSig0, zSig1;
if (floatx80_invalid_encoding(a)) {
float_raise(float_flag_invalid, status);
return float128_default_nan(status);
}
aSig = extractFloatx80Frac( a );
aExp = extractFloatx80Exp( a );
aSign = extractFloatx80Sign( a );
if ( ( aExp == 0x7FFF ) && (uint64_t) ( aSig<<1 ) ) {
float128 res = commonNaNToFloat128(floatx80ToCommonNaN(a, status),
status);
return float128_silence_nan(res, status);
}
shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 );
return packFloat128( aSign, aExp, zSig0, zSig1 );
}
/*----------------------------------------------------------------------------
| Rounds the extended double-precision floating-point value `a'
| to the precision provided by floatx80_rounding_precision and returns the
@ -5935,44 +5831,6 @@ floatx80 floatx80_mod(floatx80 a, floatx80 b, float_status *status)
return floatx80_modrem(a, b, true, &quotient, status);
}
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
| value `a' to the extended double-precision floating-point format. The
| conversion is performed according to the IEC/IEEE Standard for Binary
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
floatx80 float128_to_floatx80(float128 a, float_status *status)
{
bool aSign;
int32_t aExp;
uint64_t aSig0, aSig1;
aSig1 = extractFloat128Frac1( a );
aSig0 = extractFloat128Frac0( a );
aExp = extractFloat128Exp( a );
aSign = extractFloat128Sign( a );
if ( aExp == 0x7FFF ) {
if ( aSig0 | aSig1 ) {
floatx80 res = commonNaNToFloatx80(float128ToCommonNaN(a, status),
status);
return floatx80_silence_nan(res, status);
}
return packFloatx80(aSign, floatx80_infinity_high,
floatx80_infinity_low);
}
if ( aExp == 0 ) {
if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 );
normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
}
else {
aSig0 |= UINT64_C(0x0001000000000000);
}
shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 );
return roundAndPackFloatx80(80, aSign, aExp, aSig0, aSig1, status);
}
/*----------------------------------------------------------------------------
| Returns the remainder of the quadruple-precision floating-point value `a'
| with respect to the corresponding value `b'. The operation is performed