hw/core/reset: Add qemu_{register, unregister}_resettable()

Implement new functions qemu_register_resettable() and
qemu_unregister_resettable().  These are intended to be
three-phase-reset aware equivalents of the old qemu_register_reset()
and qemu_unregister_reset().  Instead of passing in a function
pointer and opaque, you register any QOM object that implements the
Resettable interface.

The implementation is simple: we have a single global instance of a
ResettableContainer, which we reset in qemu_devices_reset(), and
the Resettable objects passed to qemu_register_resettable() are
added to it.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-id: 20240220160622.114437-8-peter.maydell@linaro.org
Reviewed-by: Zhao Liu <zhao1.liu@intel.com>
This commit is contained in:
Peter Maydell 2024-02-20 16:06:19 +00:00
parent 4c046ce37a
commit 86fae16ed2
2 changed files with 63 additions and 5 deletions

View file

@ -31,6 +31,36 @@
typedef void QEMUResetHandler(void *opaque);
/**
* qemu_register_resettable: Register an object to be reset
* @obj: object to be reset: it must implement the Resettable interface
*
* Register @obj on the list of objects which will be reset when the
* simulation is reset. These objects will be reset in the order
* they were added, using the three-phase Resettable protocol,
* so first all objects go through the enter phase, then all objects
* go through the hold phase, and then finally all go through the
* exit phase.
*
* It is not permitted to register or unregister reset functions or
* resettable objects from within any of the reset phase methods of @obj.
*
* We assume that the caller holds the BQL.
*/
void qemu_register_resettable(Object *obj);
/**
* qemu_unregister_resettable: Unregister an object to be reset
* @obj: object to unregister
*
* Remove @obj from the list of objects which are reset when the
* simulation is reset. It must have been previously added to
* the list via qemu_register_resettable().
*
* We assume that the caller holds the BQL.
*/
void qemu_unregister_resettable(Object *obj);
/**
* qemu_register_reset: Register a callback for system reset
* @func: function to call
@ -44,8 +74,8 @@ typedef void QEMUResetHandler(void *opaque);
* for instance, device model reset is better accomplished using the
* methods on DeviceState.
*
* It is not permitted to register or unregister reset functions from
* within the @func callback.
* It is not permitted to register or unregister reset functions or
* resettable objects from within the @func callback.
*
* We assume that the caller holds the BQL.
*/
@ -81,7 +111,8 @@ void qemu_unregister_reset(QEMUResetHandler *func, void *opaque);
*
* This function performs the low-level work needed to do a complete reset
* of the system (calling all the callbacks registered with
* qemu_register_reset()). It should only be called by the code in a
* qemu_register_reset() and resetting all the Resettable objects registered
* with qemu_register_resettable()). It should only be called by the code in a
* MachineClass reset method.
*
* If you want to trigger a system reset from, for instance, a device