hw: include hw header files with full paths

Done with this script:

cd hw
for i in `find . -name '*.h' | sed 's/^..//'`; do
  echo '\,^#.*include.*["<]'$i'[">], s,'$i',hw/&,'
done | sed -i -f - `find . -type f`

This is so that paths remain valid as files are moved.

Instead, files in hw/dataplane are referenced with the relative path.
We know they are not going to move to include/, and they are the only
include files that are in subdirectories _and_ move.

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Paolo Bonzini 2013-02-04 15:40:22 +01:00
parent 7948b4b009
commit 83c9f4ca79
487 changed files with 1604 additions and 1604 deletions

View file

@ -20,8 +20,8 @@
#include "qemu-common.h"
#include "ui/console.h"
#include "devices.h"
#include "vga_int.h"
#include "hw/devices.h"
#include "hw/vga_int.h"
#include "ui/pixel_ops.h"
typedef void (*blizzard_fn_t)(uint8_t *, const uint8_t *, unsigned int);
@ -941,15 +941,15 @@ static void blizzard_screen_dump(void *opaque, const char *filename,
}
#define DEPTH 8
#include "blizzard_template.h"
#include "hw/blizzard_template.h"
#define DEPTH 15
#include "blizzard_template.h"
#include "hw/blizzard_template.h"
#define DEPTH 16
#include "blizzard_template.h"
#include "hw/blizzard_template.h"
#define DEPTH 24
#include "blizzard_template.h"
#include "hw/blizzard_template.h"
#define DEPTH 32
#include "blizzard_template.h"
#include "hw/blizzard_template.h"
void *s1d13745_init(qemu_irq gpio_int)
{