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hw: include hw header files with full paths
Done with this script: cd hw for i in `find . -name '*.h' | sed 's/^..//'`; do echo '\,^#.*include.*["<]'$i'[">], s,'$i',hw/&,' done | sed -i -f - `find . -type f` This is so that paths remain valid as files are moved. Instead, files in hw/dataplane are referenced with the relative path. We know they are not going to move to include/, and they are the only include files that are in subdirectories _and_ move. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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487 changed files with 1604 additions and 1604 deletions
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@ -20,8 +20,8 @@
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "devices.h"
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#include "vga_int.h"
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#include "hw/devices.h"
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#include "hw/vga_int.h"
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#include "ui/pixel_ops.h"
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typedef void (*blizzard_fn_t)(uint8_t *, const uint8_t *, unsigned int);
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@ -941,15 +941,15 @@ static void blizzard_screen_dump(void *opaque, const char *filename,
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}
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#define DEPTH 8
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#include "blizzard_template.h"
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#include "hw/blizzard_template.h"
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#define DEPTH 15
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#include "blizzard_template.h"
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#include "hw/blizzard_template.h"
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#define DEPTH 16
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#include "blizzard_template.h"
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#include "hw/blizzard_template.h"
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#define DEPTH 24
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#include "blizzard_template.h"
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#include "hw/blizzard_template.h"
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#define DEPTH 32
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#include "blizzard_template.h"
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#include "hw/blizzard_template.h"
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void *s1d13745_init(qemu_irq gpio_int)
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{
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