mirror of
https://github.com/Motorhead1991/qemu.git
synced 2025-08-04 08:13:54 -06:00
hw/input/stellaris_gamepad: Convert to qemu_input_handler_register()
Now that we have converted to qdev, we can use the newer qemu_input_handler_register() API rather than the legacy qemu_add_kbd_event_handler(). Since we only have one user, take the opportunity to convert from scancodes to QCodes, rather than using qemu_input_key_value_to_scancode() (which adds an 0xe0 prefix and encodes up/down indication in the scancode, which our old handler function then had to reverse). That lets us drop the old state field which was tracking whether we were halfway through a two-byte scancode. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-7-peter.maydell@linaro.org
This commit is contained in:
parent
a75f336b97
commit
7c76f397fd
3 changed files with 23 additions and 22 deletions
|
@ -15,42 +15,39 @@
|
|||
#include "migration/vmstate.h"
|
||||
#include "ui/console.h"
|
||||
|
||||
static void stellaris_gamepad_put_key(void * opaque, int keycode)
|
||||
static void stellaris_gamepad_event(DeviceState *dev, QemuConsole *src,
|
||||
InputEvent *evt)
|
||||
{
|
||||
StellarisGamepad *s = (StellarisGamepad *)opaque;
|
||||
StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
|
||||
InputKeyEvent *key = evt->u.key.data;
|
||||
int qcode = qemu_input_key_value_to_qcode(key->key);
|
||||
int i;
|
||||
int down;
|
||||
|
||||
if (keycode == 0xe0 && !s->extension) {
|
||||
s->extension = 0x80;
|
||||
return;
|
||||
}
|
||||
|
||||
down = (keycode & 0x80) == 0;
|
||||
keycode = (keycode & 0x7f) | s->extension;
|
||||
|
||||
for (i = 0; i < s->num_buttons; i++) {
|
||||
if (s->keycodes[i] == keycode && s->pressed[i] != down) {
|
||||
s->pressed[i] = down;
|
||||
qemu_set_irq(s->irqs[i], down);
|
||||
if (s->keycodes[i] == qcode && s->pressed[i] != key->down) {
|
||||
s->pressed[i] = key->down;
|
||||
qemu_set_irq(s->irqs[i], key->down);
|
||||
}
|
||||
}
|
||||
|
||||
s->extension = 0;
|
||||
}
|
||||
|
||||
static const VMStateDescription vmstate_stellaris_gamepad = {
|
||||
.name = "stellaris_gamepad",
|
||||
.version_id = 3,
|
||||
.minimum_version_id = 3,
|
||||
.version_id = 4,
|
||||
.minimum_version_id = 4,
|
||||
.fields = (VMStateField[]) {
|
||||
VMSTATE_INT32(extension, StellarisGamepad),
|
||||
VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons,
|
||||
0, vmstate_info_uint8, uint8_t),
|
||||
VMSTATE_END_OF_LIST()
|
||||
}
|
||||
};
|
||||
|
||||
static const QemuInputHandler stellaris_gamepad_handler = {
|
||||
.name = "Stellaris Gamepad",
|
||||
.mask = INPUT_EVENT_MASK_KEY,
|
||||
.event = stellaris_gamepad_event,
|
||||
};
|
||||
|
||||
static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
|
||||
{
|
||||
StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
|
||||
|
@ -63,7 +60,7 @@ static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
|
|||
s->irqs = g_new0(qemu_irq, s->num_buttons);
|
||||
s->pressed = g_new0(uint8_t, s->num_buttons);
|
||||
qdev_init_gpio_out(dev, s->irqs, s->num_buttons);
|
||||
qemu_add_kbd_event_handler(stellaris_gamepad_put_key, dev);
|
||||
qemu_input_handler_register(dev, &stellaris_gamepad_handler);
|
||||
}
|
||||
|
||||
static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue