hw/input/stellaris_gamepad: Convert to qemu_input_handler_register()

Now that we have converted to qdev, we can use the newer
qemu_input_handler_register() API rather than the legacy
qemu_add_kbd_event_handler().

Since we only have one user, take the opportunity to convert
from scancodes to QCodes, rather than using
qemu_input_key_value_to_scancode() (which adds an 0xe0
prefix and encodes up/down indication in the scancode,
which our old handler function then had to reverse). That
lets us drop the old state field which was tracking whether
we were halfway through a two-byte scancode.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-id: 20231030114802.3671871-7-peter.maydell@linaro.org
This commit is contained in:
Peter Maydell 2023-10-30 11:48:02 +00:00
parent a75f336b97
commit 7c76f397fd
3 changed files with 23 additions and 22 deletions

View file

@ -32,6 +32,7 @@
#include "hw/qdev-clock.h"
#include "qom/object.h"
#include "qapi/qmp/qlist.h"
#include "ui/input.h"
#define GPIO_A 0
#define GPIO_B 1
@ -1276,7 +1277,10 @@ static void stellaris_init(MachineState *ms, stellaris_board_info *board)
}
if (board->peripherals & BP_GAMEPAD) {
QList *gpad_keycode_list = qlist_new();
static const int gpad_keycode[5] = { 0xc8, 0xd0, 0xcb, 0xcd, 0x1d };
static const int gpad_keycode[5] = {
Q_KEY_CODE_UP, Q_KEY_CODE_DOWN, Q_KEY_CODE_LEFT,
Q_KEY_CODE_RIGHT, Q_KEY_CODE_CTRL,
};
DeviceState *gpad;
gpad = qdev_new(TYPE_STELLARIS_GAMEPAD);