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hw/input/stellaris_gamepad: Convert to qemu_input_handler_register()
Now that we have converted to qdev, we can use the newer qemu_input_handler_register() API rather than the legacy qemu_add_kbd_event_handler(). Since we only have one user, take the opportunity to convert from scancodes to QCodes, rather than using qemu_input_key_value_to_scancode() (which adds an 0xe0 prefix and encodes up/down indication in the scancode, which our old handler function then had to reverse). That lets us drop the old state field which was tracking whether we were halfway through a two-byte scancode. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-7-peter.maydell@linaro.org
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3 changed files with 23 additions and 22 deletions
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@ -32,6 +32,7 @@
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#include "hw/qdev-clock.h"
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#include "qom/object.h"
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#include "qapi/qmp/qlist.h"
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#include "ui/input.h"
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#define GPIO_A 0
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#define GPIO_B 1
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@ -1276,7 +1277,10 @@ static void stellaris_init(MachineState *ms, stellaris_board_info *board)
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}
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if (board->peripherals & BP_GAMEPAD) {
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QList *gpad_keycode_list = qlist_new();
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static const int gpad_keycode[5] = { 0xc8, 0xd0, 0xcb, 0xcd, 0x1d };
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static const int gpad_keycode[5] = {
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Q_KEY_CODE_UP, Q_KEY_CODE_DOWN, Q_KEY_CODE_LEFT,
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Q_KEY_CODE_RIGHT, Q_KEY_CODE_CTRL,
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};
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DeviceState *gpad;
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gpad = qdev_new(TYPE_STELLARIS_GAMEPAD);
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