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hw/display: check frame buffer can hold blob
Coverity reports (CID 1564769, 1564770) that we potentially overflow by doing some 32x32 multiplies for something that ends up in a 64 bit value. Fix this by first using stride for all lines and casting input to uint64_t to ensure a 64 bit multiply is used. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Cc: Dmitry Osipenko <dmitry.osipenko@collabora.com> Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Message-ID: <20241111230040.68470-3-alex.bennee@linaro.org> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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2 changed files with 2 additions and 3 deletions
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@ -340,7 +340,7 @@ void virtio_gpu_update_cursor_data(VirtIOGPU *g,
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* blob_size: size of scanout blob data
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*
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* This will check we have enough space for the frame taking into
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* account that stride for all but the last line.
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* account that stride.
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*
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* Returns true on success, otherwise logs guest error and returns false
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*/
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