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hw/display: check frame buffer can hold blob
Coverity reports (CID 1564769, 1564770) that we potentially overflow by doing some 32x32 multiplies for something that ends up in a 64 bit value. Fix this by first using stride for all lines and casting input to uint64_t to ensure a 64 bit multiply is used. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Cc: Dmitry Osipenko <dmitry.osipenko@collabora.com> Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Tested-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Message-ID: <20241111230040.68470-3-alex.bennee@linaro.org> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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2 changed files with 2 additions and 3 deletions
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@ -742,8 +742,7 @@ bool virtio_gpu_scanout_blob_to_fb(struct virtio_gpu_framebuffer *fb,
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fb->offset = ss->offsets[0] + ss->r.x * fb->bytes_pp + ss->r.y * fb->stride;
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fbend = fb->offset;
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fbend += fb->stride * (ss->r.height - 1);
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fbend += fb->bytes_pp * ss->r.width;
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fbend += (uint64_t) fb->stride * ss->r.height;
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if (fbend > blob_size) {
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qemu_log_mask(LOG_GUEST_ERROR,
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