spice: allow to specify drm rendernode

When multiple GPU are available, picking the first one isn't always the
best choice. Learn to specify a device rendernode.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20170212112118.16044-1-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Marc-André Lureau 2017-02-12 15:21:18 +04:00 committed by Gerd Hoffmann
parent ad584d37f2
commit 7b5255083b
4 changed files with 17 additions and 7 deletions

View file

@ -14,8 +14,7 @@ extern int qemu_egl_rn_fd;
extern struct gbm_device *qemu_egl_rn_gbm_dev;
extern EGLContext qemu_egl_rn_ctx;
int qemu_egl_rendernode_open(void);
int egl_rendernode_init(void);
int egl_rendernode_init(const char *rendernode);
int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc);
#endif