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input: avoid malloc for mouse events
There is no reason to allocate mouse events using malloc, we can allcoate them from stack instead, save a few cpu cycles and make the code more readable with c99 initializers. Suggested-by: FelixYao <felix.yzg@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20181210140808.26794-1-kraxel@redhat.com
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2 changed files with 31 additions and 40 deletions
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@ -49,7 +49,6 @@ int qemu_input_key_value_to_scancode(const KeyValue *value, bool down,
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int *codes);
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int qemu_input_linux_to_qcode(unsigned int lnx);
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InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
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void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
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void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
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uint32_t button_old, uint32_t button_new);
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@ -58,8 +57,6 @@ bool qemu_input_is_absolute(void);
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int qemu_input_scale_axis(int value,
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int min_in, int max_in,
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int min_out, int max_out);
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InputEvent *qemu_input_event_new_move(InputEventKind kind,
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InputAxis axis, int value);
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void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
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void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
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int min_in, int max_in);
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