avoid using char when it is not necessary

git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@2204 c046a42c-6fe2-441c-8c8c-71466251a162
This commit is contained in:
bellard 2006-10-28 19:27:11 +00:00
parent 00a67ba19a
commit 750afe93fd
5 changed files with 110 additions and 110 deletions

View file

@ -152,38 +152,38 @@ INLINE float32 float32_div( float32 a, float32 b STATUS_PARAM)
}
float32 float32_rem( float32, float32 STATUS_PARAM);
float32 float32_sqrt( float32 STATUS_PARAM);
INLINE char float32_eq( float32 a, float32 b STATUS_PARAM)
INLINE int float32_eq( float32 a, float32 b STATUS_PARAM)
{
return a == b;
}
INLINE char float32_le( float32 a, float32 b STATUS_PARAM)
INLINE int float32_le( float32 a, float32 b STATUS_PARAM)
{
return a <= b;
}
INLINE char float32_lt( float32 a, float32 b STATUS_PARAM)
INLINE int float32_lt( float32 a, float32 b STATUS_PARAM)
{
return a < b;
}
INLINE char float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
INLINE int float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
{
return a <= b && a >= b;
}
INLINE char float32_le_quiet( float32 a, float32 b STATUS_PARAM)
INLINE int float32_le_quiet( float32 a, float32 b STATUS_PARAM)
{
return islessequal(a, b);
}
INLINE char float32_lt_quiet( float32 a, float32 b STATUS_PARAM)
INLINE int float32_lt_quiet( float32 a, float32 b STATUS_PARAM)
{
return isless(a, b);
}
INLINE char float32_unordered( float32 a, float32 b STATUS_PARAM)
INLINE int float32_unordered( float32 a, float32 b STATUS_PARAM)
{
return isunordered(a, b);
}
char float32_compare( float32, float32 STATUS_PARAM );
char float32_compare_quiet( float32, float32 STATUS_PARAM );
char float32_is_signaling_nan( float32 );
int float32_compare( float32, float32 STATUS_PARAM );
int float32_compare_quiet( float32, float32 STATUS_PARAM );
int float32_is_signaling_nan( float32 );
INLINE float32 float32_abs(float32 a)
{
@ -233,40 +233,40 @@ INLINE float64 float64_div( float64 a, float64 b STATUS_PARAM)
}
float64 float64_rem( float64, float64 STATUS_PARAM );
float64 float64_sqrt( float64 STATUS_PARAM );
INLINE char float64_eq( float64 a, float64 b STATUS_PARAM)
INLINE int float64_eq( float64 a, float64 b STATUS_PARAM)
{
return a == b;
}
INLINE char float64_le( float64 a, float64 b STATUS_PARAM)
INLINE int float64_le( float64 a, float64 b STATUS_PARAM)
{
return a <= b;
}
INLINE char float64_lt( float64 a, float64 b STATUS_PARAM)
INLINE int float64_lt( float64 a, float64 b STATUS_PARAM)
{
return a < b;
}
INLINE char float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
INLINE int float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
{
return a <= b && a >= b;
}
INLINE char float64_le_quiet( float64 a, float64 b STATUS_PARAM)
INLINE int float64_le_quiet( float64 a, float64 b STATUS_PARAM)
{
return islessequal(a, b);
}
INLINE char float64_lt_quiet( float64 a, float64 b STATUS_PARAM)
INLINE int float64_lt_quiet( float64 a, float64 b STATUS_PARAM)
{
return isless(a, b);
}
INLINE char float64_unordered( float64 a, float64 b STATUS_PARAM)
INLINE int float64_unordered( float64 a, float64 b STATUS_PARAM)
{
return isunordered(a, b);
}
char float64_compare( float64, float64 STATUS_PARAM );
char float64_compare_quiet( float64, float64 STATUS_PARAM );
char float64_is_signaling_nan( float64 );
flag float64_is_nan( float64 );
int float64_compare( float64, float64 STATUS_PARAM );
int float64_compare_quiet( float64, float64 STATUS_PARAM );
int float64_is_signaling_nan( float64 );
int float64_is_nan( float64 );
INLINE float64 float64_abs(float64 a)
{
@ -315,39 +315,39 @@ INLINE floatx80 floatx80_div( floatx80 a, floatx80 b STATUS_PARAM)
}
floatx80 floatx80_rem( floatx80, floatx80 STATUS_PARAM );
floatx80 floatx80_sqrt( floatx80 STATUS_PARAM );
INLINE char floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
INLINE int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
{
return a == b;
}
INLINE char floatx80_le( floatx80 a, floatx80 b STATUS_PARAM)
INLINE int floatx80_le( floatx80 a, floatx80 b STATUS_PARAM)
{
return a <= b;
}
INLINE char floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM)
INLINE int floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM)
{
return a < b;
}
INLINE char floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
INLINE int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
{
return a <= b && a >= b;
}
INLINE char floatx80_le_quiet( floatx80 a, floatx80 b STATUS_PARAM)
INLINE int floatx80_le_quiet( floatx80 a, floatx80 b STATUS_PARAM)
{
return islessequal(a, b);
}
INLINE char floatx80_lt_quiet( floatx80 a, floatx80 b STATUS_PARAM)
INLINE int floatx80_lt_quiet( floatx80 a, floatx80 b STATUS_PARAM)
{
return isless(a, b);
}
INLINE char floatx80_unordered( floatx80 a, floatx80 b STATUS_PARAM)
INLINE int floatx80_unordered( floatx80 a, floatx80 b STATUS_PARAM)
{
return isunordered(a, b);
}
char floatx80_compare( floatx80, floatx80 STATUS_PARAM );
char floatx80_compare_quiet( floatx80, floatx80 STATUS_PARAM );
char floatx80_is_signaling_nan( floatx80 );
int floatx80_compare( floatx80, floatx80 STATUS_PARAM );
int floatx80_compare_quiet( floatx80, floatx80 STATUS_PARAM );
int floatx80_is_signaling_nan( floatx80 );
INLINE floatx80 floatx80_abs(floatx80 a)
{