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replay: pass raw icount value to replay_save_clock
This avoids lock recursion when REPLAY_CLOCK is called inside the timers spinlock. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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0c2ed83fa4
commit
74c0b816ad
7 changed files with 38 additions and 18 deletions
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@ -100,14 +100,20 @@ bool replay_has_interrupt(void);
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/* Processing clocks and other time sources */
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/*! Save the specified clock */
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int64_t replay_save_clock(ReplayClockKind kind, int64_t clock);
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int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
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int64_t raw_icount);
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/*! Read the specified clock from the log or return cached data */
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int64_t replay_read_clock(ReplayClockKind kind);
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/*! Saves or reads the clock depending on the current replay mode. */
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#define REPLAY_CLOCK(clock, value) \
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(replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock)) \
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: replay_mode == REPLAY_MODE_RECORD \
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? replay_save_clock((clock), (value)) \
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? replay_save_clock((clock), (value), cpu_get_icount_raw()) \
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: (value))
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#define REPLAY_CLOCK_LOCKED(clock, value) \
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(replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock)) \
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: replay_mode == REPLAY_MODE_RECORD \
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? replay_save_clock((clock), (value), cpu_get_icount_raw_locked()) \
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: (value))
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/* Events */
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