Include sysemu/reset.h a lot less

In my "build everything" tree, changing sysemu/reset.h triggers a
recompile of some 2600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).

The main culprit is hw/hw.h, which supposedly includes it for
convenience.

Include sysemu/reset.h only where it's needed.  Touching it now
recompiles less than 200 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>
This commit is contained in:
Markus Armbruster 2019-08-12 07:23:38 +02:00
parent 13d4ff07e8
commit 71e8a91585
92 changed files with 107 additions and 2 deletions

View file

@ -48,6 +48,7 @@
#include "hw/hw.h"
#include "disas/disas.h"
#include "monitor/monitor.h"
#include "sysemu/reset.h"
#include "sysemu/sysemu.h"
#include "uboot_image.h"
#include "hw/loader.h"