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tcg: allocate TB structs before the corresponding translated code
Allocating an arbitrarily-sized array of tbs results in either (a) a lot of memory wasted or (b) unnecessary flushes of the code cache when we run out of TB structs in the array. An obvious solution would be to just malloc a TB struct when needed, and keep the TB array as an array of pointers (recall that tb_find_pc() needs the TB array to run in O(log n)). Perhaps a better solution, which is implemented in this patch, is to allocate TB's right before the translated code they describe. This results in some memory waste due to padding to have code and TBs in separate cache lines--for instance, I measured 4.7% of padding in the used portion of code_gen_buffer when booting aarch64 Linux on a host with 64-byte cache lines. However, it can allow for optimizations in some host architectures, since TCG backends could safely assume that the TB and the corresponding translated code are very close to each other in memory. See this message by rth for a detailed explanation: https://lists.gnu.org/archive/html/qemu-devel/2017-03/msg05172.html Subject: Re: GSoC 2017 Proposal: TCG performance enhancements Message-ID: <1e67644b-4b30-887e-d329-1848e94c9484@twiddle.net> Suggested-by: Richard Henderson <rth@twiddle.net> Reviewed-by: Pranith Kumar <bobby.prani@gmail.com> Signed-off-by: Emilio G. Cota <cota@braap.org> Message-Id: <1496790745-314-3-git-send-email-cota@braap.org> [rth: Simplify the arithmetic in tcg_tb_alloc] Signed-off-by: Richard Henderson <rth@twiddle.net>
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4 changed files with 47 additions and 17 deletions
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tcg/tcg.c
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tcg/tcg.c
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@ -383,6 +383,26 @@ void tcg_context_init(TCGContext *s)
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}
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}
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/*
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* Allocate TBs right before their corresponding translated code, making
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* sure that TBs and code are on different cache lines.
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*/
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TranslationBlock *tcg_tb_alloc(TCGContext *s)
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{
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uintptr_t align = qemu_icache_linesize;
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TranslationBlock *tb;
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void *next;
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tb = (void *)ROUND_UP((uintptr_t)s->code_gen_ptr, align);
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next = (void *)ROUND_UP((uintptr_t)(tb + 1), align);
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if (unlikely(next > s->code_gen_highwater)) {
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return NULL;
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}
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s->code_gen_ptr = next;
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return tb;
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}
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void tcg_prologue_init(TCGContext *s)
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{
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size_t prologue_size, total_size;
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