qom: Add code block markup to all code blocks

Convert all example/codelisting markup to Sphinx code-block.

There are a few sections where backslashes at the end of lines
break code formatting.  A comment was added noting that this is
an issue.

Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
Message-Id: <20200910221526.10041-8-ehabkost@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Eduardo Habkost 2020-09-10 18:15:24 -04:00 committed by Paolo Bonzini
parent 9bbfd245c3
commit 6cf164c00f

View file

@ -31,6 +31,8 @@ typedef struct InterfaceInfo InterfaceInfo;
/** /**
* DOC: * DOC:
* *
* .. highlight:: c
*
* The QEMU Object Model provides a framework for registering user creatable * The QEMU Object Model provides a framework for registering user creatable
* types and instantiating objects from those types. QOM provides the following * types and instantiating objects from those types. QOM provides the following
* features: * features:
@ -39,9 +41,9 @@ typedef struct InterfaceInfo InterfaceInfo;
* - Support for single-inheritance of types * - Support for single-inheritance of types
* - Multiple inheritance of stateless interfaces * - Multiple inheritance of stateless interfaces
* *
* <example> * .. code-block:: c
* <title>Creating a minimal type</title> * :caption: Creating a minimal type
* <programlisting> *
* #include "qdev.h" * #include "qdev.h"
* *
* #define TYPE_MY_DEVICE "my-device" * #define TYPE_MY_DEVICE "my-device"
@ -68,8 +70,6 @@ typedef struct InterfaceInfo InterfaceInfo;
* } * }
* *
* type_init(my_device_register_types) * type_init(my_device_register_types)
* </programlisting>
* </example>
* *
* In the above example, we create a simple type that is described by #TypeInfo. * In the above example, we create a simple type that is described by #TypeInfo.
* #TypeInfo describes information about the type including what it inherits * #TypeInfo describes information about the type including what it inherits
@ -78,8 +78,8 @@ typedef struct InterfaceInfo InterfaceInfo;
* Alternatively several static types could be registered using helper macro * Alternatively several static types could be registered using helper macro
* DEFINE_TYPES() * DEFINE_TYPES()
* *
* <example> * .. code-block:: c
* <programlisting> *
* static const TypeInfo device_types_info[] = { * static const TypeInfo device_types_info[] = {
* { * {
* .name = TYPE_MY_DEVICE_A, * .name = TYPE_MY_DEVICE_A,
@ -94,8 +94,6 @@ typedef struct InterfaceInfo InterfaceInfo;
* }; * };
* *
* DEFINE_TYPES(device_types_info) * DEFINE_TYPES(device_types_info)
* </programlisting>
* </example>
* *
* Every type has an #ObjectClass associated with it. #ObjectClass derivatives * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
* are instantiated dynamically but there is only ever one instance for any * are instantiated dynamically but there is only ever one instance for any
@ -108,17 +106,19 @@ typedef struct InterfaceInfo InterfaceInfo;
* OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
* specific type: * specific type:
* *
* <example> * .. kernel-doc messes up with the code block below because of the
* <title>Typecasting macros</title> * backslash at the end of lines. This will be fixes if we move this
* <programlisting> * content to qom.rst.
*
* .. code-block:: c
* :caption: Typecasting macros
*
* #define MY_DEVICE_GET_CLASS(obj) \ * #define MY_DEVICE_GET_CLASS(obj) \
* OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
* #define MY_DEVICE_CLASS(klass) \ * #define MY_DEVICE_CLASS(klass) \
* OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
* #define MY_DEVICE(obj) \ * #define MY_DEVICE(obj) \
* OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
* </programlisting>
* </example>
* *
* Class Initialization * Class Initialization
* ==================== * ====================
@ -141,9 +141,9 @@ typedef struct InterfaceInfo InterfaceInfo;
* its virtual functions. Here is how the above example might be modified * its virtual functions. Here is how the above example might be modified
* to introduce an overridden virtual function: * to introduce an overridden virtual function:
* *
* <example> * .. code-block:: c
* <title>Overriding a virtual function</title> * :caption: Overriding a virtual function
* <programlisting> *
* #include "qdev.h" * #include "qdev.h"
* *
* void my_device_class_init(ObjectClass *klass, void *class_data) * void my_device_class_init(ObjectClass *klass, void *class_data)
@ -158,16 +158,14 @@ typedef struct InterfaceInfo InterfaceInfo;
* .instance_size = sizeof(MyDevice), * .instance_size = sizeof(MyDevice),
* .class_init = my_device_class_init, * .class_init = my_device_class_init,
* }; * };
* </programlisting>
* </example>
* *
* Introducing new virtual methods requires a class to define its own * Introducing new virtual methods requires a class to define its own
* struct and to add a .class_size member to the #TypeInfo. Each method * struct and to add a .class_size member to the #TypeInfo. Each method
* will also have a wrapper function to call it easily: * will also have a wrapper function to call it easily:
* *
* <example> * .. code-block:: c
* <title>Defining an abstract class</title> * :caption: Defining an abstract class
* <programlisting> *
* #include "qdev.h" * #include "qdev.h"
* *
* typedef struct MyDeviceClass * typedef struct MyDeviceClass
@ -191,8 +189,6 @@ typedef struct InterfaceInfo InterfaceInfo;
* *
* klass->frobnicate(obj); * klass->frobnicate(obj);
* } * }
* </programlisting>
* </example>
* *
* Interfaces * Interfaces
* ========== * ==========
@ -230,13 +226,13 @@ typedef struct InterfaceInfo InterfaceInfo;
* *
* To invoke the method being overridden, the preferred solution is to store * To invoke the method being overridden, the preferred solution is to store
* the original value in the overriding class before overriding the method. * the original value in the overriding class before overriding the method.
* This corresponds to |[ {super,base}.method(...) ]| in Java and C# * This corresponds to ``{super,base}.method(...)`` in Java and C#
* respectively; this frees the overriding class from hardcoding its parent * respectively; this frees the overriding class from hardcoding its parent
* class, which someone might choose to change at some point. * class, which someone might choose to change at some point.
* *
* <example> * .. code-block:: c
* <title>Overriding a virtual method</title> * :caption: Overriding a virtual method
* <programlisting> *
* typedef struct MyState MyState; * typedef struct MyState MyState;
* *
* typedef void (*MyDoSomething)(MyState *obj); * typedef void (*MyDoSomething)(MyState *obj);
@ -297,8 +293,6 @@ typedef struct InterfaceInfo InterfaceInfo;
* .class_size = sizeof(DerivedClass), * .class_size = sizeof(DerivedClass),
* .class_init = derived_class_init, * .class_init = derived_class_init,
* }; * };
* </programlisting>
* </example>
* *
* Alternatively, object_class_by_name() can be used to obtain the class and * Alternatively, object_class_by_name() can be used to obtain the class and
* its non-overridden methods for a specific type. This would correspond to * its non-overridden methods for a specific type. This would correspond to
@ -320,18 +314,16 @@ typedef struct InterfaceInfo InterfaceInfo;
* OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed * OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed
* in the header file: * in the header file:
* *
* <example> * .. code-block:: c
* <title>Declaring a simple type</title> * :caption: Declaring a simple type
* <programlisting> *
* OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) * OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
* </programlisting>
* </example>
* *
* This is equivalent to the following: * This is equivalent to the following:
* *
* <example> * .. code-block:: c
* <title>Expansion from declaring a simple type</title> * :caption: Expansion from declaring a simple type
* <programlisting> *
* typedef struct MyDevice MyDevice; * typedef struct MyDevice MyDevice;
* typedef struct MyDeviceClass MyDeviceClass; * typedef struct MyDeviceClass MyDeviceClass;
* *
@ -347,8 +339,6 @@ typedef struct InterfaceInfo InterfaceInfo;
* struct MyDeviceClass { * struct MyDeviceClass {
* DeviceClass parent_class; * DeviceClass parent_class;
* }; * };
* </programlisting>
* </example>
* *
* The 'struct MyDevice' needs to be declared separately. * The 'struct MyDevice' needs to be declared separately.
* If the type requires virtual functions to be declared in the class * If the type requires virtual functions to be declared in the class
@ -359,18 +349,16 @@ typedef struct InterfaceInfo InterfaceInfo;
* To implement the type, the OBJECT_DEFINE macro family is available. * To implement the type, the OBJECT_DEFINE macro family is available.
* In the simple case the OBJECT_DEFINE_TYPE macro is suitable: * In the simple case the OBJECT_DEFINE_TYPE macro is suitable:
* *
* <example> * .. code-block:: c
* <title>Defining a simple type</title> * :caption: Defining a simple type
* <programlisting> *
* OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) * OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
* </programlisting>
* </example>
* *
* This is equivalent to the following: * This is equivalent to the following:
* *
* <example> * .. code-block:: c
* <title>Expansion from defining a simple type</title> * :caption: Expansion from defining a simple type
* <programlisting> *
* static void my_device_finalize(Object *obj); * static void my_device_finalize(Object *obj);
* static void my_device_class_init(ObjectClass *oc, void *data); * static void my_device_class_init(ObjectClass *oc, void *data);
* static void my_device_init(Object *obj); * static void my_device_init(Object *obj);
@ -391,8 +379,6 @@ typedef struct InterfaceInfo InterfaceInfo;
* type_register_static(&my_device_info); * type_register_static(&my_device_info);
* } * }
* type_init(my_device_register_types); * type_init(my_device_register_types);
* </programlisting>
* </example>
* *
* This is sufficient to get the type registered with the type * This is sufficient to get the type registered with the type
* system, and the three standard methods now need to be implemented * system, and the three standard methods now need to be implemented
@ -402,24 +388,20 @@ typedef struct InterfaceInfo InterfaceInfo;
* OBJECT_DEFINE_TYPE_WITH_INTERFACES() macro can be used instead. * OBJECT_DEFINE_TYPE_WITH_INTERFACES() macro can be used instead.
* This accepts an array of interface type names. * This accepts an array of interface type names.
* *
* <example> * .. code-block:: c
* <title>Defining a simple type implementing interfaces</title> * :caption: Defining a simple type implementing interfaces
* <programlisting> *
* OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device, * OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device,
* MY_DEVICE, DEVICE, * MY_DEVICE, DEVICE,
* { TYPE_USER_CREATABLE }, { NULL }) * { TYPE_USER_CREATABLE }, { NULL })
* </programlisting>
* </example>
* *
* If the type is not intended to be instantiated, then then * If the type is not intended to be instantiated, then then
* the OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead: * the OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead:
* *
* <example> * .. code-block:: c
* <title>Defining a simple type</title> * :caption: Defining a simple abstract type
* <programlisting> *
* OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) * OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
* </programlisting>
* </example>
*/ */
@ -982,9 +964,9 @@ Object *object_new(const char *typename);
* object will be marked complete once all the properties have been * object will be marked complete once all the properties have been
* processed. * processed.
* *
* <example> * .. code-block:: c
* <title>Creating an object with properties</title> * :caption: Creating an object with properties
* <programlisting> *
* Error *err = NULL; * Error *err = NULL;
* Object *obj; * Object *obj;
* *
@ -1001,8 +983,6 @@ Object *object_new(const char *typename);
* if (!obj) { * if (!obj) {
* error_reportf_err(err, "Cannot create memory backend: "); * error_reportf_err(err, "Cannot create memory backend: ");
* } * }
* </programlisting>
* </example>
* *
* The returned object will have one stable reference maintained * The returned object will have one stable reference maintained
* for as long as it is present in the object hierarchy. * for as long as it is present in the object hierarchy.
@ -1051,9 +1031,9 @@ void object_apply_compat_props(Object *obj);
* strings. The propname of %NULL indicates the end of the property * strings. The propname of %NULL indicates the end of the property
* list. * list.
* *
* <example> * .. code-block:: c
* <title>Update an object's properties</title> * :caption: Update an object's properties
* <programlisting> *
* Error *err = NULL; * Error *err = NULL;
* Object *obj = ...get / create object...; * Object *obj = ...get / create object...;
* *
@ -1066,8 +1046,6 @@ void object_apply_compat_props(Object *obj);
* NULL)) { * NULL)) {
* error_reportf_err(err, "Cannot set properties: "); * error_reportf_err(err, "Cannot set properties: ");
* } * }
* </programlisting>
* </example>
* *
* The returned object will have one stable reference maintained * The returned object will have one stable reference maintained
* for as long as it is present in the object hierarchy. * for as long as it is present in the object hierarchy.
@ -1155,7 +1133,8 @@ bool object_initialize_child_with_propsv(Object *parentobj,
* object. * object.
* @type: The name of the type of the object to instantiate. * @type: The name of the type of the object to instantiate.
* *
* This is like * This is like::
*
* object_initialize_child_with_props(parent, propname, * object_initialize_child_with_props(parent, propname,
* child, sizeof(*child), type, * child, sizeof(*child), type,
* &error_abort, NULL) * &error_abort, NULL)
@ -1555,9 +1534,9 @@ typedef struct ObjectPropertyIterator {
* *
* Typical usage pattern would be * Typical usage pattern would be
* *
* <example> * .. code-block:: c
* <title>Using object property iterators</title> * :caption: Using object property iterators
* <programlisting> *
* ObjectProperty *prop; * ObjectProperty *prop;
* ObjectPropertyIterator iter; * ObjectPropertyIterator iter;
* *
@ -1565,8 +1544,6 @@ typedef struct ObjectPropertyIterator {
* while ((prop = object_property_iter_next(&iter))) { * while ((prop = object_property_iter_next(&iter))) {
* ... do something with prop ... * ... do something with prop ...
* } * }
* </programlisting>
* </example>
*/ */
void object_property_iter_init(ObjectPropertyIterator *iter, void object_property_iter_init(ObjectPropertyIterator *iter,
Object *obj); Object *obj);