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vnc: fix memory leak when vnc disconnect
Currently when qemu receives a vnc connect, it creates a 'VncState' to represent this connection. In 'vnc_worker_thread_loop' it creates a local 'VncState'. The connection 'VcnState' and local 'VncState' exchange data in 'vnc_async_encoding_start' and 'vnc_async_encoding_end'. In 'zrle_compress_data' it calls 'deflateInit2' to allocate the libz library opaque data. The 'VncState' used in 'zrle_compress_data' is the local 'VncState'. In 'vnc_zrle_clear' it calls 'deflateEnd' to free the libz library opaque data. The 'VncState' used in 'vnc_zrle_clear' is the connection 'VncState'. In currently implementation there will be a memory leak when the vnc disconnect. Following is the asan output backtrack: Direct leak of 29760 byte(s) in 5 object(s) allocated from: 0 0xffffa67ef3c3 in __interceptor_calloc (/lib64/libasan.so.4+0xd33c3) 1 0xffffa65071cb in g_malloc0 (/lib64/libglib-2.0.so.0+0x571cb) 2 0xffffa5e968f7 in deflateInit2_ (/lib64/libz.so.1+0x78f7) 3 0xaaaacec58613 in zrle_compress_data ui/vnc-enc-zrle.c:87 4 0xaaaacec58613 in zrle_send_framebuffer_update ui/vnc-enc-zrle.c:344 5 0xaaaacec34e77 in vnc_send_framebuffer_update ui/vnc.c:919 6 0xaaaacec5e023 in vnc_worker_thread_loop ui/vnc-jobs.c:271 7 0xaaaacec5e5e7 in vnc_worker_thread ui/vnc-jobs.c:340 8 0xaaaacee4d3c3 in qemu_thread_start util/qemu-thread-posix.c:502 9 0xffffa544e8bb in start_thread (/lib64/libpthread.so.0+0x78bb) 10 0xffffa53965cb in thread_start (/lib64/libc.so.6+0xd55cb) This is because the opaque allocated in 'deflateInit2' is not freed in 'deflateEnd'. The reason is that the 'deflateEnd' calls 'deflateStateCheck' and in the latter will check whether 's->strm != strm'(libz's data structure). This check will be true so in 'deflateEnd' it just return 'Z_STREAM_ERROR' and not free the data allocated in 'deflateInit2'. The reason this happens is that the 'VncState' contains the whole 'VncZrle', so when calling 'deflateInit2', the 's->strm' will be the local address. So 's->strm != strm' will be true. To fix this issue, we need to make 'zrle' of 'VncState' to be a pointer. Then the connection 'VncState' and local 'VncState' exchange mechanism will work as expection. The 'tight' of 'VncState' has the same issue, let's also turn it to a pointer. Reported-by: Ying Fang <fangying1@huawei.com> Signed-off-by: Li Qiang <liq3ea@163.com> Message-id: 20190831153922.121308-1-liq3ea@163.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
parent
6105683da3
commit
6bf21f3d83
6 changed files with 170 additions and 162 deletions
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@ -37,18 +37,18 @@ static const int bits_per_packed_pixel[] = {
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static void vnc_zrle_start(VncState *vs)
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{
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buffer_reset(&vs->zrle.zrle);
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buffer_reset(&vs->zrle->zrle);
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/* make the output buffer be the zlib buffer, so we can compress it later */
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vs->zrle.tmp = vs->output;
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vs->output = vs->zrle.zrle;
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vs->zrle->tmp = vs->output;
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vs->output = vs->zrle->zrle;
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}
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static void vnc_zrle_stop(VncState *vs)
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{
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/* switch back to normal output/zlib buffers */
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vs->zrle.zrle = vs->output;
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vs->output = vs->zrle.tmp;
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vs->zrle->zrle = vs->output;
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vs->output = vs->zrle->tmp;
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}
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static void *zrle_convert_fb(VncState *vs, int x, int y, int w, int h,
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@ -56,24 +56,24 @@ static void *zrle_convert_fb(VncState *vs, int x, int y, int w, int h,
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{
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Buffer tmp;
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buffer_reset(&vs->zrle.fb);
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buffer_reserve(&vs->zrle.fb, w * h * bpp + bpp);
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buffer_reset(&vs->zrle->fb);
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buffer_reserve(&vs->zrle->fb, w * h * bpp + bpp);
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tmp = vs->output;
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vs->output = vs->zrle.fb;
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vs->output = vs->zrle->fb;
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vnc_raw_send_framebuffer_update(vs, x, y, w, h);
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vs->zrle.fb = vs->output;
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vs->zrle->fb = vs->output;
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vs->output = tmp;
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return vs->zrle.fb.buffer;
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return vs->zrle->fb.buffer;
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}
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static int zrle_compress_data(VncState *vs, int level)
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{
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z_streamp zstream = &vs->zrle.stream;
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z_streamp zstream = &vs->zrle->stream;
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buffer_reset(&vs->zrle.zlib);
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buffer_reset(&vs->zrle->zlib);
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if (zstream->opaque != vs) {
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int err;
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@ -93,13 +93,13 @@ static int zrle_compress_data(VncState *vs, int level)
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}
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/* reserve memory in output buffer */
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buffer_reserve(&vs->zrle.zlib, vs->zrle.zrle.offset + 64);
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buffer_reserve(&vs->zrle->zlib, vs->zrle->zrle.offset + 64);
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/* set pointers */
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zstream->next_in = vs->zrle.zrle.buffer;
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zstream->avail_in = vs->zrle.zrle.offset;
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zstream->next_out = vs->zrle.zlib.buffer + vs->zrle.zlib.offset;
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zstream->avail_out = vs->zrle.zlib.capacity - vs->zrle.zlib.offset;
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zstream->next_in = vs->zrle->zrle.buffer;
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zstream->avail_in = vs->zrle->zrle.offset;
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zstream->next_out = vs->zrle->zlib.buffer + vs->zrle->zlib.offset;
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zstream->avail_out = vs->zrle->zlib.capacity - vs->zrle->zlib.offset;
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zstream->data_type = Z_BINARY;
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/* start encoding */
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@ -108,8 +108,8 @@ static int zrle_compress_data(VncState *vs, int level)
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return -1;
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}
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vs->zrle.zlib.offset = vs->zrle.zlib.capacity - zstream->avail_out;
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return vs->zrle.zlib.offset;
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vs->zrle->zlib.offset = vs->zrle->zlib.capacity - zstream->avail_out;
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return vs->zrle->zlib.offset;
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}
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/* Try to work out whether to use RLE and/or a palette. We do this by
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@ -259,14 +259,14 @@ static int zrle_send_framebuffer_update(VncState *vs, int x, int y,
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size_t bytes;
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int zywrle_level;
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if (vs->zrle.type == VNC_ENCODING_ZYWRLE) {
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if (!vs->vd->lossy || vs->tight.quality == (uint8_t)-1
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|| vs->tight.quality == 9) {
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if (vs->zrle->type == VNC_ENCODING_ZYWRLE) {
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if (!vs->vd->lossy || vs->tight->quality == (uint8_t)-1
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|| vs->tight->quality == 9) {
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zywrle_level = 0;
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vs->zrle.type = VNC_ENCODING_ZRLE;
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} else if (vs->tight.quality < 3) {
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vs->zrle->type = VNC_ENCODING_ZRLE;
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} else if (vs->tight->quality < 3) {
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zywrle_level = 3;
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} else if (vs->tight.quality < 6) {
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} else if (vs->tight->quality < 6) {
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zywrle_level = 2;
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} else {
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zywrle_level = 1;
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@ -337,30 +337,30 @@ static int zrle_send_framebuffer_update(VncState *vs, int x, int y,
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vnc_zrle_stop(vs);
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bytes = zrle_compress_data(vs, Z_DEFAULT_COMPRESSION);
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vnc_framebuffer_update(vs, x, y, w, h, vs->zrle.type);
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vnc_framebuffer_update(vs, x, y, w, h, vs->zrle->type);
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vnc_write_u32(vs, bytes);
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vnc_write(vs, vs->zrle.zlib.buffer, vs->zrle.zlib.offset);
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vnc_write(vs, vs->zrle->zlib.buffer, vs->zrle->zlib.offset);
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return 1;
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}
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int vnc_zrle_send_framebuffer_update(VncState *vs, int x, int y, int w, int h)
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{
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vs->zrle.type = VNC_ENCODING_ZRLE;
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vs->zrle->type = VNC_ENCODING_ZRLE;
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return zrle_send_framebuffer_update(vs, x, y, w, h);
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}
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int vnc_zywrle_send_framebuffer_update(VncState *vs, int x, int y, int w, int h)
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{
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vs->zrle.type = VNC_ENCODING_ZYWRLE;
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vs->zrle->type = VNC_ENCODING_ZYWRLE;
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return zrle_send_framebuffer_update(vs, x, y, w, h);
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}
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void vnc_zrle_clear(VncState *vs)
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{
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if (vs->zrle.stream.opaque) {
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deflateEnd(&vs->zrle.stream);
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if (vs->zrle->stream.opaque) {
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deflateEnd(&vs->zrle->stream);
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}
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buffer_free(&vs->zrle.zrle);
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buffer_free(&vs->zrle.fb);
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buffer_free(&vs->zrle.zlib);
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buffer_free(&vs->zrle->zrle);
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buffer_free(&vs->zrle->fb);
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buffer_free(&vs->zrle->zlib);
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}
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