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pl050: don't use legacy ps2_kbd_init() function
Instantiate the PS2 keyboard device within PL050KbdState using object_initialize_child() in pl050_kbd_init() and realize it in pl050_kbd_realize() accordingly. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Tested-by: Helge Deller <deller@gmx.de> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220712215251.7944-11-mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
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2 changed files with 12 additions and 3 deletions
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@ -43,6 +43,8 @@ OBJECT_DECLARE_SIMPLE_TYPE(PL050KbdState, PL050_KBD_DEVICE)
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struct PL050KbdState {
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PL050State parent_obj;
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PS2KbdState kbd;
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};
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#define TYPE_PL050_MOUSE_DEVICE "pl050_mouse"
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