pl050: don't use legacy ps2_kbd_init() function

Instantiate the PS2 keyboard device within PL050KbdState using
object_initialize_child() in pl050_kbd_init() and realize it in
pl050_kbd_realize() accordingly.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Tested-by: Helge Deller <deller@gmx.de>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220712215251.7944-11-mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
This commit is contained in:
Mark Cave-Ayland 2022-07-12 22:52:21 +01:00
parent 5b0138b314
commit 6a05d0b3d1
2 changed files with 12 additions and 3 deletions

View file

@ -43,6 +43,8 @@ OBJECT_DECLARE_SIMPLE_TYPE(PL050KbdState, PL050_KBD_DEVICE)
struct PL050KbdState {
PL050State parent_obj;
PS2KbdState kbd;
};
#define TYPE_PL050_MOUSE_DEVICE "pl050_mouse"