meson: generate shader headers

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Marc-André Lureau 2019-07-15 17:36:47 +04:00 committed by Paolo Bonzini
parent 2c273f32d3
commit 650b5d548e
4 changed files with 18 additions and 19 deletions

15
ui/shader/meson.build Normal file
View file

@ -0,0 +1,15 @@
shaders = [
['texture-blit', 'frag'],
['texture-blit', 'vert'],
['texture-blit-flip', 'vert'],
]
foreach e : shaders
output = '@0@-@1@.h'.format(e[0], e[1])
genh += custom_target(output,
output: output,
capture: true,
build_by_default: true, # to be removed when added to a target
input: files('@0@.@1@'.format(e[0], e[1])),
command: [shaderinclude, '@INPUT0@'])
endforeach