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tcg: Split trunc_shr_i32 opcode into extr[lh]_i64_i32
Rather than allow arbitrary shift+trunc, only concern ourselves with low and high parts. This is all that was being used anyway. Signed-off-by: Richard Henderson <rth@twiddle.net>
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15 changed files with 77 additions and 59 deletions
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@ -102,7 +102,8 @@ extern bool have_bmi1;
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#define TCG_TARGET_HAS_mulsh_i32 0
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#if TCG_TARGET_REG_BITS == 64
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#define TCG_TARGET_HAS_trunc_shr_i64_i32 0
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#define TCG_TARGET_HAS_extrl_i64_i32 0
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#define TCG_TARGET_HAS_extrh_i64_i32 0
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#define TCG_TARGET_HAS_div2_i64 1
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#define TCG_TARGET_HAS_rot_i64 1
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#define TCG_TARGET_HAS_ext8s_i64 1
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