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replay: rewrite async event handling
This patch decouples checkpoints and async events. It was a tricky part of replay implementation. Now it becomes much simpler and easier to maintain. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Acked-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <165364837856.688121.8785039478408995979.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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8 changed files with 54 additions and 76 deletions
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@ -160,9 +160,14 @@ void replay_shutdown_request(ShutdownCause cause);
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Returns 0 in PLAY mode if checkpoint was not found.
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Returns 1 in all other cases. */
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bool replay_checkpoint(ReplayCheckpoint checkpoint);
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/*! Used to determine that checkpoint is pending.
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/*! Used to determine that checkpoint or async event is pending.
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Does not proceed to the next event in the log. */
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bool replay_has_checkpoint(void);
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bool replay_has_event(void);
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/*
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* Processes the async events added to the queue (while recording)
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* or reads the events from the file (while replaying).
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*/
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void replay_async_events(void);
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/* Asynchronous events queue */
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