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ARM FP16 support
Implement the ARM VFP half precision floating point extensions. Signed-off-by: Paul Brook <paul@codesourcery.com>
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6 changed files with 249 additions and 0 deletions
138
fpu/softfloat.c
138
fpu/softfloat.c
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@ -2457,6 +2457,144 @@ float32 float64_to_float32( float64 a STATUS_PARAM )
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}
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/*----------------------------------------------------------------------------
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| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
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| half-precision floating-point value, returning the result. After being
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| shifted into the proper positions, the three fields are simply added
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| together to form the result. This means that any integer portion of `zSig'
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| will be added into the exponent. Since a properly normalized significand
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| will have an integer portion equal to 1, the `zExp' input should be 1 less
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| than the desired result exponent whenever `zSig' is a complete, normalized
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| significand.
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*----------------------------------------------------------------------------*/
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static bits16 packFloat16(flag zSign, int16 zExp, bits16 zSig)
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{
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return (((bits32)zSign) << 15) + (((bits32)zExp) << 10) + zSig;
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}
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/* Half precision floats come in two formats: standard IEEE and "ARM" format.
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The latter gains extra exponent range by omitting the NaN/Inf encodings. */
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float32 float16_to_float32( bits16 a, flag ieee STATUS_PARAM )
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{
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flag aSign;
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int16 aExp;
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bits32 aSig;
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aSign = a >> 15;
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aExp = (a >> 10) & 0x1f;
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aSig = a & 0x3ff;
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if (aExp == 0x1f && ieee) {
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if (aSig) {
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/* Make sure correct exceptions are raised. */
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float32ToCommonNaN(a STATUS_VAR);
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aSig |= 0x200;
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}
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return packFloat32(aSign, 0xff, aSig << 13);
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}
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if (aExp == 0) {
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int8 shiftCount;
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if (aSig == 0) {
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return packFloat32(aSign, 0, 0);
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}
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shiftCount = countLeadingZeros32( aSig ) - 21;
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aSig = aSig << shiftCount;
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aExp = -shiftCount;
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}
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return packFloat32( aSign, aExp + 0x70, aSig << 13);
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}
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bits16 float32_to_float16( float32 a, flag ieee STATUS_PARAM)
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{
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flag aSign;
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int16 aExp;
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bits32 aSig;
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bits32 mask;
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bits32 increment;
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int8 roundingMode;
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aSig = extractFloat32Frac( a );
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aExp = extractFloat32Exp( a );
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aSign = extractFloat32Sign( a );
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if ( aExp == 0xFF ) {
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if (aSig) {
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/* Make sure correct exceptions are raised. */
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float32ToCommonNaN(a STATUS_VAR);
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aSig |= 0x00400000;
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}
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return packFloat16(aSign, 0x1f, aSig >> 13);
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}
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if (aExp == 0 && aSign == 0) {
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return packFloat16(aSign, 0, 0);
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}
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/* Decimal point between bits 22 and 23. */
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aSig |= 0x00800000;
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aExp -= 0x7f;
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if (aExp < -14) {
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mask = 0x007fffff;
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if (aExp < -24) {
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aExp = -25;
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} else {
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mask >>= 24 + aExp;
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}
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} else {
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mask = 0x00001fff;
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}
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if (aSig & mask) {
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float_raise( float_flag_underflow STATUS_VAR );
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roundingMode = STATUS(float_rounding_mode);
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switch (roundingMode) {
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case float_round_nearest_even:
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increment = (mask + 1) >> 1;
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if ((aSig & mask) == increment) {
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increment = aSig & (increment << 1);
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}
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break;
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case float_round_up:
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increment = aSign ? 0 : mask;
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break;
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case float_round_down:
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increment = aSign ? mask : 0;
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break;
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default: /* round_to_zero */
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increment = 0;
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break;
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}
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aSig += increment;
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if (aSig >= 0x01000000) {
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aSig >>= 1;
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aExp++;
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}
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} else if (aExp < -14
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&& STATUS(float_detect_tininess) == float_tininess_before_rounding) {
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float_raise( float_flag_underflow STATUS_VAR);
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}
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if (ieee) {
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if (aExp > 15) {
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float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR);
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return packFloat16(aSign, 0x1f, 0);
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}
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} else {
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if (aExp > 16) {
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float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR);
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return packFloat16(aSign, 0x1f, 0x3ff);
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}
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}
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if (aExp < -24) {
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return packFloat16(aSign, 0, 0);
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}
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if (aExp < -14) {
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aSig >>= -14 - aExp;
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aExp = -14;
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}
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return packFloat16(aSign, aExp + 14, aSig >> 13);
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}
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#ifdef FLOATX80
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/*----------------------------------------------------------------------------
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