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TCG: Move translation block variables to new context inside tcg_ctx: tb_ctx
It's worth to clean-up translation blocks variables and move them into one context as was suggested by Swirl. Also if we use this context directly inside tcg_ctx, then it speeds up code generation a bit. Signed-off-by: Evgeny Voevodin <evgenyvoevodin@gmail.com> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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5 changed files with 79 additions and 70 deletions
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@ -168,6 +168,25 @@ struct TranslationBlock {
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uint32_t icount;
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};
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#include "exec/spinlock.h"
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typedef struct TBContext TBContext;
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struct TBContext {
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TranslationBlock *tbs;
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TranslationBlock *tb_phys_hash[CODE_GEN_PHYS_HASH_SIZE];
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int nb_tbs;
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/* any access to the tbs or the page table must use this lock */
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spinlock_t tb_lock;
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/* statistics */
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int tb_flush_count;
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int tb_phys_invalidate_count;
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int tb_invalidated_flag;
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};
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static inline unsigned int tb_jmp_cache_hash_page(target_ulong pc)
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{
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target_ulong tmp;
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@ -192,8 +211,6 @@ void tb_free(TranslationBlock *tb);
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void tb_flush(CPUArchState *env);
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void tb_phys_invalidate(TranslationBlock *tb, tb_page_addr_t page_addr);
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extern TranslationBlock *tb_phys_hash[CODE_GEN_PHYS_HASH_SIZE];
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#if defined(USE_DIRECT_JUMP)
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#if defined(CONFIG_TCG_INTERPRETER)
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@ -275,12 +292,6 @@ static inline void tb_add_jump(TranslationBlock *tb, int n,
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}
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}
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#include "exec/spinlock.h"
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extern spinlock_t tb_lock;
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extern int tb_invalidated_flag;
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/* The return address may point to the start of the next instruction.
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Subtracting one gets us the call instruction itself. */
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#if defined(CONFIG_TCG_INTERPRETER)
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