softfloat: Inline float32 compare specializations

Replace the float32 compare specializations with inline functions
that call the standard float32_compare{,_quiet} functions.
Use bool as the return type.

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Richard Henderson 2020-05-05 10:33:18 -07:00
parent 71bfd65c5f
commit 5da2d2d8e5
2 changed files with 41 additions and 224 deletions

View file

@ -343,14 +343,6 @@ float32 float32_muladd(float32, float32, float32, int, float_status *status);
float32 float32_sqrt(float32, float_status *status);
float32 float32_exp2(float32, float_status *status);
float32 float32_log2(float32, float_status *status);
int float32_eq(float32, float32, float_status *status);
int float32_le(float32, float32, float_status *status);
int float32_lt(float32, float32, float_status *status);
int float32_unordered(float32, float32, float_status *status);
int float32_eq_quiet(float32, float32, float_status *status);
int float32_le_quiet(float32, float32, float_status *status);
int float32_lt_quiet(float32, float32, float_status *status);
int float32_unordered_quiet(float32, float32, float_status *status);
FloatRelation float32_compare(float32, float32, float_status *status);
FloatRelation float32_compare_quiet(float32, float32, float_status *status);
float32 float32_min(float32, float32, float_status *status);
@ -425,6 +417,47 @@ static inline float32 float32_set_sign(float32 a, int sign)
return make_float32((float32_val(a) & 0x7fffffff) | (sign << 31));
}
static inline bool float32_eq(float32 a, float32 b, float_status *s)
{
return float32_compare(a, b, s) == float_relation_equal;
}
static inline bool float32_le(float32 a, float32 b, float_status *s)
{
return float32_compare(a, b, s) <= float_relation_equal;
}
static inline bool float32_lt(float32 a, float32 b, float_status *s)
{
return float32_compare(a, b, s) < float_relation_equal;
}
static inline bool float32_unordered(float32 a, float32 b, float_status *s)
{
return float32_compare(a, b, s) == float_relation_unordered;
}
static inline bool float32_eq_quiet(float32 a, float32 b, float_status *s)
{
return float32_compare_quiet(a, b, s) == float_relation_equal;
}
static inline bool float32_le_quiet(float32 a, float32 b, float_status *s)
{
return float32_compare_quiet(a, b, s) <= float_relation_equal;
}
static inline bool float32_lt_quiet(float32 a, float32 b, float_status *s)
{
return float32_compare_quiet(a, b, s) < float_relation_equal;
}
static inline bool float32_unordered_quiet(float32 a, float32 b,
float_status *s)
{
return float32_compare_quiet(a, b, s) == float_relation_unordered;
}
#define float32_zero make_float32(0)
#define float32_half make_float32(0x3f000000)
#define float32_one make_float32(0x3f800000)