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softfloat: Inline float32 compare specializations
Replace the float32 compare specializations with inline functions that call the standard float32_compare{,_quiet} functions. Use bool as the return type. Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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2 changed files with 41 additions and 224 deletions
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@ -343,14 +343,6 @@ float32 float32_muladd(float32, float32, float32, int, float_status *status);
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float32 float32_sqrt(float32, float_status *status);
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float32 float32_exp2(float32, float_status *status);
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float32 float32_log2(float32, float_status *status);
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int float32_eq(float32, float32, float_status *status);
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int float32_le(float32, float32, float_status *status);
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int float32_lt(float32, float32, float_status *status);
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int float32_unordered(float32, float32, float_status *status);
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int float32_eq_quiet(float32, float32, float_status *status);
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int float32_le_quiet(float32, float32, float_status *status);
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int float32_lt_quiet(float32, float32, float_status *status);
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int float32_unordered_quiet(float32, float32, float_status *status);
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FloatRelation float32_compare(float32, float32, float_status *status);
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FloatRelation float32_compare_quiet(float32, float32, float_status *status);
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float32 float32_min(float32, float32, float_status *status);
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@ -425,6 +417,47 @@ static inline float32 float32_set_sign(float32 a, int sign)
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return make_float32((float32_val(a) & 0x7fffffff) | (sign << 31));
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}
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static inline bool float32_eq(float32 a, float32 b, float_status *s)
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{
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return float32_compare(a, b, s) == float_relation_equal;
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}
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static inline bool float32_le(float32 a, float32 b, float_status *s)
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{
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return float32_compare(a, b, s) <= float_relation_equal;
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}
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static inline bool float32_lt(float32 a, float32 b, float_status *s)
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{
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return float32_compare(a, b, s) < float_relation_equal;
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}
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static inline bool float32_unordered(float32 a, float32 b, float_status *s)
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{
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return float32_compare(a, b, s) == float_relation_unordered;
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}
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static inline bool float32_eq_quiet(float32 a, float32 b, float_status *s)
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{
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return float32_compare_quiet(a, b, s) == float_relation_equal;
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}
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static inline bool float32_le_quiet(float32 a, float32 b, float_status *s)
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{
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return float32_compare_quiet(a, b, s) <= float_relation_equal;
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}
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static inline bool float32_lt_quiet(float32 a, float32 b, float_status *s)
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{
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return float32_compare_quiet(a, b, s) < float_relation_equal;
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}
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static inline bool float32_unordered_quiet(float32 a, float32 b,
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float_status *s)
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{
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return float32_compare_quiet(a, b, s) == float_relation_unordered;
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}
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#define float32_zero make_float32(0)
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#define float32_half make_float32(0x3f000000)
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#define float32_one make_float32(0x3f800000)
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