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util/main-loop: Fix maximum number of wait objects for win32
The maximum number of wait objects for win32 should be MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1. Signed-off-by: Bin Meng <bin.meng@windriver.com> Message-Id: <20221019102015.2441622-1-bmeng.cn@gmail.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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1 changed files with 5 additions and 5 deletions
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@ -363,10 +363,10 @@ void qemu_del_polling_cb(PollingFunc *func, void *opaque)
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/* Wait objects support */
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/* Wait objects support */
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typedef struct WaitObjects {
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typedef struct WaitObjects {
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int num;
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int num;
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int revents[MAXIMUM_WAIT_OBJECTS + 1];
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int revents[MAXIMUM_WAIT_OBJECTS];
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HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
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HANDLE events[MAXIMUM_WAIT_OBJECTS];
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WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS + 1];
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WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS];
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void *opaque[MAXIMUM_WAIT_OBJECTS + 1];
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void *opaque[MAXIMUM_WAIT_OBJECTS];
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} WaitObjects;
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} WaitObjects;
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static WaitObjects wait_objects = {0};
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static WaitObjects wait_objects = {0};
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@ -395,7 +395,7 @@ void qemu_del_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque)
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if (w->events[i] == handle) {
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if (w->events[i] == handle) {
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found = 1;
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found = 1;
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}
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}
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if (found) {
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if (found && i < (MAXIMUM_WAIT_OBJECTS - 1)) {
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w->events[i] = w->events[i + 1];
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w->events[i] = w->events[i + 1];
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w->func[i] = w->func[i + 1];
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w->func[i] = w->func[i + 1];
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w->opaque[i] = w->opaque[i + 1];
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w->opaque[i] = w->opaque[i + 1];
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