qdev: Introduce lost tick policy property

Potentially tick-generating timer devices will gain a common property:
lock_tick_policy. It allows to encode 4 different ways how to deal with
tick events the guest did not process in time:

discard - ignore lost ticks (e.g. if the guest compensates for them
          already)
delay   - replay all lost ticks in a row once the guest accepts them
          again
merge   - if multiple ticks are lost, all of them are merged into one
          which is replayed once the guest accepts it again
slew    - lost ticks are gradually replayed at a higher frequency than
          the original tick

Not all timer device will need to support all modes. However, all need
to accept the configuration via this common property.

Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This commit is contained in:
Jan Kiszka 2012-01-23 20:15:11 +01:00 committed by Anthony Liguori
parent 67ed96f9f2
commit 4e4fa398db
3 changed files with 69 additions and 0 deletions

View file

@ -250,6 +250,13 @@ typedef struct QEMUSGList QEMUSGList;
typedef uint64_t pcibus_t;
typedef enum LostTickPolicy {
LOST_TICK_DISCARD,
LOST_TICK_DELAY,
LOST_TICK_MERGE,
LOST_TICK_SLEW,
} LostTickPolicy;
void tcg_exec_init(unsigned long tb_size);
bool tcg_enabled(void);