virtio-gpu: drop use_virgl_renderer

Now that we have separated the gl and non-gl code flows to two different
devices there is little reason turn on and off virglrenderer usage at
runtime.  The gl code can simply use virglrenderer unconditionally.

So drop use_virgl_renderer field and just do that.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20210430113547.1816178-1-kraxel@redhat.com
Message-Id: <20210430113547.1816178-13-kraxel@redhat.com>
This commit is contained in:
Gerd Hoffmann 2021-04-30 13:35:43 +02:00
parent e349693a28
commit 49afbca3b0
3 changed files with 14 additions and 37 deletions

View file

@ -32,34 +32,20 @@ static void virtio_gpu_gl_update_cursor_data(VirtIOGPU *g,
uint32_t width, height;
uint32_t pixels, *data;
if (g->parent_obj.use_virgl_renderer) {
data = virgl_renderer_get_cursor_data(resource_id, &width, &height);
if (!data) {
return;
}
data = virgl_renderer_get_cursor_data(resource_id, &width, &height);
if (!data) {
return;
}
if (width != s->current_cursor->width ||
height != s->current_cursor->height) {
free(data);
return;
}
pixels = s->current_cursor->width * s->current_cursor->height;
memcpy(s->current_cursor->data, data, pixels * sizeof(uint32_t));
if (width != s->current_cursor->width ||
height != s->current_cursor->height) {
free(data);
return;
}
virtio_gpu_update_cursor_data(g, s, resource_id);
}
static void virtio_gpu_gl_process_cmd(VirtIOGPU *g,
struct virtio_gpu_ctrl_command *cmd)
{
if (g->parent_obj.use_virgl_renderer) {
virtio_gpu_virgl_process_cmd(g, cmd);
return;
}
virtio_gpu_simple_process_cmd(g, cmd);
pixels = s->current_cursor->width * s->current_cursor->height;
memcpy(s->current_cursor->data, data, pixels * sizeof(uint32_t));
free(data);
}
static void virtio_gpu_gl_flushed(VirtIOGPUBase *b)
@ -82,7 +68,7 @@ static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
return;
}
if (!g->renderer_inited && g->parent_obj.use_virgl_renderer) {
if (!g->renderer_inited) {
virtio_gpu_virgl_init(g);
g->renderer_inited = true;
}
@ -97,10 +83,7 @@ static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
}
virtio_gpu_process_cmdq(g);
if (g->parent_obj.use_virgl_renderer) {
virtio_gpu_virgl_fence_poll(g);
}
virtio_gpu_virgl_fence_poll(g);
}
static void virtio_gpu_gl_reset(VirtIODevice *vdev)
@ -109,13 +92,12 @@ static void virtio_gpu_gl_reset(VirtIODevice *vdev)
virtio_gpu_reset(vdev);
if (g->parent_obj.use_virgl_renderer) {
if (g->renderer_inited) {
if (g->parent_obj.renderer_blocked) {
g->renderer_reset = true;
} else {
virtio_gpu_virgl_reset(g);
}
g->parent_obj.use_virgl_renderer = false;
}
}
@ -155,7 +137,7 @@ static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data)
vbc->gl_flushed = virtio_gpu_gl_flushed;
vgc->handle_ctrl = virtio_gpu_gl_handle_ctrl;
vgc->process_cmd = virtio_gpu_gl_process_cmd;
vgc->process_cmd = virtio_gpu_virgl_process_cmd;
vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data;
vdc->realize = virtio_gpu_gl_device_realize;