virtio-gpu: drop use_virgl_renderer

Now that we have separated the gl and non-gl code flows to two different
devices there is little reason turn on and off virglrenderer usage at
runtime.  The gl code can simply use virglrenderer unconditionally.

So drop use_virgl_renderer field and just do that.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20210430113547.1816178-1-kraxel@redhat.com
Message-Id: <20210430113547.1816178-13-kraxel@redhat.com>
This commit is contained in:
Gerd Hoffmann 2021-04-30 13:35:43 +02:00
parent e349693a28
commit 49afbca3b0
3 changed files with 14 additions and 37 deletions

View file

@ -25,7 +25,6 @@ virtio_gpu_base_reset(VirtIOGPUBase *g)
int i;
g->enable = 0;
g->use_virgl_renderer = false;
for (i = 0; i < g->conf.max_outputs; i++) {
g->scanout[i].resource_id = 0;
@ -162,7 +161,6 @@ virtio_gpu_base_device_realize(DeviceState *qdev,
return false;
}
g->use_virgl_renderer = false;
if (virtio_gpu_virgl_enabled(g->conf)) {
error_setg(&g->migration_blocker, "virgl is not yet migratable");
if (migrate_add_blocker(g->migration_blocker, errp) < 0) {
@ -218,10 +216,8 @@ static void
virtio_gpu_base_set_features(VirtIODevice *vdev, uint64_t features)
{
static const uint32_t virgl = (1 << VIRTIO_GPU_F_VIRGL);
VirtIOGPUBase *g = VIRTIO_GPU_BASE(vdev);
g->use_virgl_renderer = ((features & virgl) == virgl);
trace_virtio_gpu_features(g->use_virgl_renderer);
trace_virtio_gpu_features(((features & virgl) == virgl));
}
static void