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virtio-gpu: drop use_virgl_renderer
Now that we have separated the gl and non-gl code flows to two different devices there is little reason turn on and off virglrenderer usage at runtime. The gl code can simply use virglrenderer unconditionally. So drop use_virgl_renderer field and just do that. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20210430113547.1816178-1-kraxel@redhat.com Message-Id: <20210430113547.1816178-13-kraxel@redhat.com>
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3 changed files with 14 additions and 37 deletions
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@ -25,7 +25,6 @@ virtio_gpu_base_reset(VirtIOGPUBase *g)
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int i;
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g->enable = 0;
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g->use_virgl_renderer = false;
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for (i = 0; i < g->conf.max_outputs; i++) {
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g->scanout[i].resource_id = 0;
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@ -162,7 +161,6 @@ virtio_gpu_base_device_realize(DeviceState *qdev,
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return false;
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}
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g->use_virgl_renderer = false;
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if (virtio_gpu_virgl_enabled(g->conf)) {
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error_setg(&g->migration_blocker, "virgl is not yet migratable");
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if (migrate_add_blocker(g->migration_blocker, errp) < 0) {
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@ -218,10 +216,8 @@ static void
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virtio_gpu_base_set_features(VirtIODevice *vdev, uint64_t features)
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{
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static const uint32_t virgl = (1 << VIRTIO_GPU_F_VIRGL);
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VirtIOGPUBase *g = VIRTIO_GPU_BASE(vdev);
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g->use_virgl_renderer = ((features & virgl) == virgl);
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trace_virtio_gpu_features(g->use_virgl_renderer);
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trace_virtio_gpu_features(((features & virgl) == virgl));
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}
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static void
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