sdl: Allow OpenGL ES context creation

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Message-id: 20180413135842.21325-4-tournier.elie@gmail.com

[ kraxel: fix indent ]

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Elie Tournier 2018-04-13 14:58:42 +01:00 committed by Gerd Hoffmann
parent 844fd50dbb
commit 4867e47cb6
3 changed files with 22 additions and 3 deletions

View file

@ -140,12 +140,27 @@ QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (scon->opts->gl == DISPLAYGL_MODE_ON ||
scon->opts->gl == DISPLAYGL_MODE_CORE) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
} else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_ES);
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
ctx = SDL_GL_CreateContext(scon->real_window);
/* If SDL fail to create a GL context and we use the "on" flag,
* then try to fallback to GLES.
*/
if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_ES);
ctx = SDL_GL_CreateContext(scon->real_window);
}
return (QEMUGLContext)ctx;
}