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opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
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12 changed files with 68 additions and 72 deletions
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@ -1019,7 +1019,7 @@ static void qemu_spice_display_init_one(QemuConsole *con)
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ssd->gl_unblock_bh = qemu_bh_new(qemu_spice_gl_unblock_bh, ssd);
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ssd->gl_unblock_timer = timer_new_ms(QEMU_CLOCK_REALTIME,
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qemu_spice_gl_block_timer, ssd);
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ssd->gls = console_gl_init_context();
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ssd->gls = qemu_gl_init_shader();
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ssd->have_surface = false;
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ssd->have_scanout = false;
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}
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