opengl: move shader init from console-gl.c to shader.c

With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c.  So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.

No functional change.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann 2017-10-10 15:54:49 +02:00
parent 4133fa711f
commit 46e19e149f
12 changed files with 68 additions and 72 deletions

View file

@ -12,6 +12,7 @@
#ifdef CONFIG_OPENGL
# include <epoxy/gl.h>
# include "ui/shader.h"
#endif
/* keyboard/mouse support */
@ -415,22 +416,19 @@ void qemu_console_resize(QemuConsole *con, int width, int height);
DisplaySurface *qemu_console_surface(QemuConsole *con);
/* console-gl.c */
typedef struct ConsoleGLState ConsoleGLState;
#ifdef CONFIG_OPENGL
ConsoleGLState *console_gl_init_context(void);
void console_gl_fini_context(ConsoleGLState *gls);
bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
void surface_gl_create_texture(ConsoleGLState *gls,
void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_update_texture(ConsoleGLState *gls,
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h);
void surface_gl_render_texture(ConsoleGLState *gls,
void surface_gl_render_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_destroy_texture(ConsoleGLState *gls,
void surface_gl_destroy_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_setup_viewport(ConsoleGLState *gls,
void surface_gl_setup_viewport(QemuGLShader *gls,
DisplaySurface *surface,
int ww, int wh);
#endif

View file

@ -47,7 +47,7 @@ typedef struct VirtualGfxConsole {
double scale_x;
double scale_y;
#if defined(CONFIG_OPENGL)
ConsoleGLState *gls;
QemuGLShader *gls;
EGLContext ectx;
EGLSurface esurface;
int glupdates;

View file

@ -26,7 +26,7 @@ struct sdl2_console {
int idle_counter;
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
ConsoleGLState *gls;
QemuGLShader *gls;
egl_fb guest_fb;
egl_fb win_fb;
bool y0_top;

View file

@ -3,13 +3,11 @@
#include <epoxy/gl.h>
GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog);
void qemu_gl_run_texture_blit(GLint texture_blit_prog,
GLint texture_blit_vao);
typedef struct QemuGLShader QemuGLShader;
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
const GLchar *frag_src);
void qemu_gl_run_texture_blit(QemuGLShader *gls);
QemuGLShader *qemu_gl_init_shader(void);
void qemu_gl_fini_shader(QemuGLShader *gls);
#endif /* QEMU_SHADER_H */

View file

@ -119,7 +119,7 @@ struct SimpleSpiceDisplay {
/* opengl rendering */
QEMUBH *gl_unblock_bh;
QEMUTimer *gl_unblock_timer;
ConsoleGLState *gls;
QemuGLShader *gls;
int gl_updates;
bool have_scanout;
bool have_surface;