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docs/devel: introduce some key concepts for QOM development
Using QOM correctly is increasingly important to maintaining a modern code base. However the current documentation skips some important concepts before launching into a simple example. Lets: - at least mention properties - mention TYPE_OBJECT and TYPE_DEVICE - talk about why we have realize/unrealize - mention the QOM tree - lightly re-arrange the order we mention things Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20230630180423.558337-28-alex.bennee@linaro.org>
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@ -13,6 +13,24 @@ features:
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- System for dynamically registering types
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- System for dynamically registering types
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- Support for single-inheritance of types
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- Support for single-inheritance of types
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- Multiple inheritance of stateless interfaces
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- Multiple inheritance of stateless interfaces
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- Mapping internal members to publicly exposed properties
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The root object class is TYPE_OBJECT which provides for the basic
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object methods.
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The QOM tree
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============
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The QOM tree is a composition tree which represents all of the objects
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that make up a QEMU "machine". You can view this tree by running
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``info qom-tree`` in the :ref:`QEMU monitor`. It will contain both
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objects created by the machine itself as well those created due to
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user configuration.
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Creating a QOM class
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====================
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A simple minimal device implementation may look something like bellow:
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.. code-block:: c
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.. code-block:: c
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:caption: Creating a minimal type
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:caption: Creating a minimal type
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@ -48,6 +66,12 @@ In the above example, we create a simple type that is described by #TypeInfo.
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#TypeInfo describes information about the type including what it inherits
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#TypeInfo describes information about the type including what it inherits
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from, the instance and class size, and constructor/destructor hooks.
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from, the instance and class size, and constructor/destructor hooks.
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The TYPE_DEVICE class is the parent class for all modern devices
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implemented in QEMU and adds some specific methods to handle QEMU
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device model. This includes managing the lifetime of devices from
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creation through to when they become visible to the guest and
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eventually unrealized.
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Alternatively several static types could be registered using helper macro
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Alternatively several static types could be registered using helper macro
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DEFINE_TYPES()
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DEFINE_TYPES()
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@ -98,7 +122,7 @@ when the object is needed.
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module_obj(TYPE_MY_DEVICE);
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module_obj(TYPE_MY_DEVICE);
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Class Initialization
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Class Initialization
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====================
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--------------------
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Before an object is initialized, the class for the object must be
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Before an object is initialized, the class for the object must be
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initialized. There is only one class object for all instance objects
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initialized. There is only one class object for all instance objects
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@ -168,7 +192,7 @@ will also have a wrapper function to call it easily:
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}
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}
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Interfaces
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Interfaces
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==========
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----------
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Interfaces allow a limited form of multiple inheritance. Instances are
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Interfaces allow a limited form of multiple inheritance. Instances are
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similar to normal types except for the fact that are only defined by
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similar to normal types except for the fact that are only defined by
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@ -182,7 +206,7 @@ an argument to a method on its corresponding SomethingIfClass, or to
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dynamically cast it to an object that implements the interface.
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dynamically cast it to an object that implements the interface.
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Methods
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Methods
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=======
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-------
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A *method* is a function within the namespace scope of
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A *method* is a function within the namespace scope of
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a class. It usually operates on the object instance by passing it as a
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a class. It usually operates on the object instance by passing it as a
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@ -275,8 +299,8 @@ Alternatively, object_class_by_name() can be used to obtain the class and
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its non-overridden methods for a specific type. This would correspond to
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its non-overridden methods for a specific type. This would correspond to
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``MyClass::method(...)`` in C++.
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``MyClass::method(...)`` in C++.
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The first example of such a QOM method was #CPUClass.reset,
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One example of such methods is ``DeviceClass.reset``. More examples
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another example is #DeviceClass.realize.
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can be found at :ref:`device-life-cycle`.
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Standard type declaration and definition macros
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Standard type declaration and definition macros
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===============================================
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===============================================
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@ -382,10 +406,32 @@ OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead:
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OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device,
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OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device,
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MY_DEVICE, DEVICE)
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MY_DEVICE, DEVICE)
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.. _device-life-cycle:
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Device Life-cycle
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=================
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As class initialisation cannot fail devices have an two additional
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methods to handle the creation of dynamic devices. The ``realize``
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function is called with ``Error **`` pointer which should be set if
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the device cannot complete its setup. Otherwise on successful
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completion of the ``realize`` method the device object is added to the
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QOM tree and made visible to the guest.
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The reverse function is ``unrealize`` and should be were clean-up
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code lives to tidy up after the system is done with the device.
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All devices can be instantiated by C code, however only some can
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created dynamically via the command line or monitor.
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Likewise only some can be unplugged after creation and need an
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explicit ``unrealize`` implementation. This is determined by the
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``user_creatable`` variable in the root ``DeviceClass`` structure.
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Devices can only be unplugged if their ``parent_bus`` has a registered
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``HotplugHandler``.
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API Reference
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API Reference
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-------------
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=============
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See the :ref:`QOM API<qom-api>` and :ref:`QDEV API<qdev-api>`
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See the :ref:`QOM API<qom-api>` and :ref:`QDEV API<qdev-api>`
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documents for the complete API description.
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documents for the complete API description.
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