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replay: add record/replay for audio passthrough
This patch adds recording and replaying audio data. Is saves synchronization information for audio out and inputs from the microphone. v2: removed unneeded whitespace change Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-id: 20170202055054.4848.94901.stgit@PASHA-ISP.lan02.inno [ kraxel: add qemu/error-report.h include to fix osx build failure ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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8 changed files with 142 additions and 2 deletions
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@ -25,6 +25,7 @@
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#include "qemu/osdep.h"
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#include "qemu-common.h"
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#include "qemu/bswap.h"
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#include "qemu/error-report.h"
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#include "audio.h"
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#define AUDIO_CAP "mixeng"
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@ -267,6 +268,37 @@ f_sample *mixeng_clip[2][2][2][3] = {
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}
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};
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void audio_sample_to_uint64(void *samples, int pos,
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uint64_t *left, uint64_t *right)
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{
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struct st_sample *sample = samples;
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sample += pos;
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#ifdef FLOAT_MIXENG
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error_report(
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"Coreaudio and floating point samples are not supported by replay yet");
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abort();
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#else
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*left = sample->l;
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*right = sample->r;
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#endif
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}
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void audio_sample_from_uint64(void *samples, int pos,
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uint64_t left, uint64_t right)
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{
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struct st_sample *sample = samples;
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sample += pos;
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#ifdef FLOAT_MIXENG
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error_report(
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"Coreaudio and floating point samples are not supported by replay yet");
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abort();
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#else
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sample->l = left;
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sample->r = right;
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#endif
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}
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/*
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* August 21, 1998
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* Copyright 1998 Fabrice Bellard.
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