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replay: add record/replay for audio passthrough
This patch adds recording and replaying audio data. Is saves synchronization information for audio out and inputs from the microphone. v2: removed unneeded whitespace change Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-id: 20170202055054.4848.94901.stgit@PASHA-ISP.lan02.inno [ kraxel: add qemu/error-report.h include to fix osx build failure ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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8 changed files with 142 additions and 2 deletions
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@ -28,6 +28,7 @@
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#include "qemu/timer.h"
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#include "sysemu/sysemu.h"
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#include "qemu/cutils.h"
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#include "sysemu/replay.h"
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#define AUDIO_CAP "audio"
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#include "audio_int.h"
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@ -1387,6 +1388,7 @@ static void audio_run_out (AudioState *s)
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prev_rpos = hw->rpos;
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played = hw->pcm_ops->run_out (hw, live);
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replay_audio_out(&played);
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if (audio_bug (AUDIO_FUNC, hw->rpos >= hw->samples)) {
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dolog ("hw->rpos=%d hw->samples=%d played=%d\n",
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hw->rpos, hw->samples, played);
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@ -1450,9 +1452,12 @@ static void audio_run_in (AudioState *s)
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while ((hw = audio_pcm_hw_find_any_enabled_in (hw))) {
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SWVoiceIn *sw;
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int captured, min;
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int captured = 0, min;
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captured = hw->pcm_ops->run_in (hw);
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if (replay_mode != REPLAY_MODE_PLAY) {
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captured = hw->pcm_ops->run_in(hw);
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}
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replay_audio_in(&captured, hw->conv_buf, &hw->wpos, hw->samples);
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min = audio_pcm_hw_find_min_in (hw);
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hw->total_samples_captured += captured - min;
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@ -166,4 +166,9 @@ int wav_start_capture (CaptureState *s, const char *path, int freq,
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bool audio_is_cleaning_up(void);
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void audio_cleanup(void);
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void audio_sample_to_uint64(void *samples, int pos,
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uint64_t *left, uint64_t *right);
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void audio_sample_from_uint64(void *samples, int pos,
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uint64_t left, uint64_t right);
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#endif /* QEMU_AUDIO_H */
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@ -25,6 +25,7 @@
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#include "qemu/osdep.h"
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#include "qemu-common.h"
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#include "qemu/bswap.h"
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#include "qemu/error-report.h"
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#include "audio.h"
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#define AUDIO_CAP "mixeng"
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@ -267,6 +268,37 @@ f_sample *mixeng_clip[2][2][2][3] = {
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}
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};
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void audio_sample_to_uint64(void *samples, int pos,
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uint64_t *left, uint64_t *right)
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{
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struct st_sample *sample = samples;
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sample += pos;
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#ifdef FLOAT_MIXENG
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error_report(
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"Coreaudio and floating point samples are not supported by replay yet");
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abort();
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#else
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*left = sample->l;
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*right = sample->r;
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#endif
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}
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void audio_sample_from_uint64(void *samples, int pos,
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uint64_t left, uint64_t right)
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{
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struct st_sample *sample = samples;
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sample += pos;
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#ifdef FLOAT_MIXENG
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error_report(
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"Coreaudio and floating point samples are not supported by replay yet");
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abort();
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#else
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sample->l = left;
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sample->r = right;
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#endif
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}
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/*
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* August 21, 1998
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* Copyright 1998 Fabrice Bellard.
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