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replay: fix icount request when replaying clock access
Record/replay provides REPLAY_CLOCK_LOCKED macro to access the clock when vm_clock_seqlock is locked. This macro is needed because replay internals operate icount. In locked case replay use icount_get_raw_locked for icount request, which prevents excess locking which leads to deadlock. But previously only record code used *_locked function and replay did not. Therefore sometimes clock access lead to deadlocks. This patch fixes clock access for replay too and uses *_locked icount access function. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Message-Id: <161347990483.1313189.8371838968343494161.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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parent
82e2756897
commit
366a85e4bb
5 changed files with 37 additions and 35 deletions
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@ -247,10 +247,31 @@ void replay_advance_current_icount(uint64_t current_icount)
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/* Time can only go forward */
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assert(diff >= 0);
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if (diff > 0) {
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replay_put_event(EVENT_INSTRUCTION);
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replay_put_dword(diff);
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replay_state.current_icount += diff;
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if (replay_mode == REPLAY_MODE_RECORD) {
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if (diff > 0) {
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replay_put_event(EVENT_INSTRUCTION);
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replay_put_dword(diff);
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replay_state.current_icount += diff;
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}
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} else if (replay_mode == REPLAY_MODE_PLAY) {
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if (diff > 0) {
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replay_state.instruction_count -= diff;
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replay_state.current_icount += diff;
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if (replay_state.instruction_count == 0) {
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assert(replay_state.data_kind == EVENT_INSTRUCTION);
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replay_finish_event();
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/* Wake up iothread. This is required because
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timers will not expire until clock counters
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will be read from the log. */
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qemu_notify_event();
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}
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}
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/* Execution reached the break step */
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if (replay_break_icount == replay_state.current_icount) {
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/* Cannot make callback directly from the vCPU thread */
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timer_mod_ns(replay_break_timer,
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qemu_clock_get_ns(QEMU_CLOCK_REALTIME));
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}
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}
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}
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