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include: Rename sysemu/ -> system/
Headers in include/sysemu/ are not only related to system *emulation*, they are also used by virtualization. Rename as system/ which is clearer. Files renamed manually then mechanical change using sed tool. Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Tested-by: Lei Yang <leiyang@redhat.com> Message-Id: <20241203172445.28576-1-philmd@linaro.org>
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include/system/reset.h
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include/system/reset.h
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/*
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* Reset handlers.
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*
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* Copyright (c) 2003-2008 Fabrice Bellard
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* Copyright (c) 2016 Red Hat, Inc.
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* Copyright (c) 2024 Linaro, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef QEMU_SYSTEM_RESET_H
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#define QEMU_SYSTEM_RESET_H
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#include "hw/resettable.h"
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#include "qapi/qapi-events-run-state.h"
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typedef void QEMUResetHandler(void *opaque);
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/**
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* qemu_register_resettable: Register an object to be reset
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* @obj: object to be reset: it must implement the Resettable interface
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*
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* Register @obj on the list of objects which will be reset when the
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* simulation is reset. These objects will be reset in the order
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* they were added, using the three-phase Resettable protocol,
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* so first all objects go through the enter phase, then all objects
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* go through the hold phase, and then finally all go through the
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* exit phase.
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*
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* It is not permitted to register or unregister reset functions or
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* resettable objects from within any of the reset phase methods of @obj.
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*
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* We assume that the caller holds the BQL.
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*/
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void qemu_register_resettable(Object *obj);
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/**
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* qemu_unregister_resettable: Unregister an object to be reset
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* @obj: object to unregister
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*
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* Remove @obj from the list of objects which are reset when the
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* simulation is reset. It must have been previously added to
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* the list via qemu_register_resettable().
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*
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* We assume that the caller holds the BQL.
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*/
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void qemu_unregister_resettable(Object *obj);
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/**
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* qemu_register_reset: Register a callback for system reset
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* @func: function to call
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* @opaque: opaque data to pass to @func
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*
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* Register @func on the list of functions which are called when the
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* entire system is reset. Functions registered with this API and
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* Resettable objects registered with qemu_register_resettable() are
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* handled together, in the order in which they were registered.
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* Functions registered with this API are called in the 'hold' phase
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* of the 3-phase reset.
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*
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* In general this function should not be used in new code where possible;
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* for instance, device model reset is better accomplished using the
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* methods on DeviceState.
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*
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* It is not permitted to register or unregister reset functions or
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* resettable objects from within the @func callback.
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*
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* We assume that the caller holds the BQL.
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*/
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void qemu_register_reset(QEMUResetHandler *func, void *opaque);
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/**
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* qemu_register_reset_nosnapshotload: Register a callback for system reset
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* @func: function to call
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* @opaque: opaque data to pass to @func
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*
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* This is the same as qemu_register_reset(), except that @func is
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* not called if the reason that the system is being reset is to
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* put it into a clean state prior to loading a snapshot (i.e. for
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* SHUTDOWN_CAUSE_SNAPSHOT_LOAD).
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*/
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void qemu_register_reset_nosnapshotload(QEMUResetHandler *func, void *opaque);
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/**
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* qemu_unregister_reset: Unregister a system reset callback
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* @func: function registered with qemu_register_reset()
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* @opaque: the same opaque data that was passed to qemu_register_reset()
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*
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* Undo the effects of a qemu_register_reset(). The @func and @opaque
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* must both match the arguments originally used with qemu_register_reset().
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*
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* We assume that the caller holds the BQL.
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*/
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void qemu_unregister_reset(QEMUResetHandler *func, void *opaque);
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/**
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* qemu_devices_reset: Perform a complete system reset
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* @reason: type of the reset
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*
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* This function performs the low-level work needed to do a complete reset
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* of the system (calling all the callbacks registered with
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* qemu_register_reset() and resetting all the Resettable objects registered
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* with qemu_register_resettable()). It should only be called by the code in a
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* MachineClass reset method.
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*
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* If you want to trigger a system reset from, for instance, a device
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* model, don't use this function. Use qemu_system_reset_request().
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*/
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void qemu_devices_reset(ResetType type);
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#endif
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