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blizzard: do not depend on VGA internals
There is nothing that is used by this ARM-specific device. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
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@ -21,7 +21,6 @@
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "hw/devices.h"
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#include "vga_int.h"
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#include "ui/pixel_ops.h"
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typedef void (*blizzard_fn_t)(uint8_t *, const uint8_t *, unsigned int);
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