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replay: vmstate for replay module
This patch introduces vmstate for replay data structures. It allows saving and loading vmstate while replaying. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160926080810.6992.68420.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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@ -66,6 +66,8 @@ typedef struct ReplayState {
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unsigned int data_kind;
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/*! Flag which indicates that event is not processed yet. */
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unsigned int has_unread_data;
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/*! Temporary variable for saving current log offset. */
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uint64_t file_offset;
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} ReplayState;
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extern ReplayState replay_state;
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@ -157,4 +159,11 @@ void replay_event_char_read_save(void *opaque);
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/*! Reads char event read from the file. */
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void *replay_event_char_read_load(void);
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/* VMState-related functions */
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/* Registers replay VMState.
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Should be called before virtual devices initialization
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to make cached timers available for post_load functions. */
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void replay_vmstate_register(void);
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#endif
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