replay: vmstate for replay module

This patch introduces vmstate for replay data structures.
It allows saving and loading vmstate while replaying.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160926080810.6992.68420.stgit@PASHA-ISP>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Pavel Dovgalyuk 2016-09-26 11:08:10 +03:00 committed by Paolo Bonzini
parent f186d64d8f
commit 306e196fa2
4 changed files with 71 additions and 0 deletions

View file

@ -66,6 +66,8 @@ typedef struct ReplayState {
unsigned int data_kind;
/*! Flag which indicates that event is not processed yet. */
unsigned int has_unread_data;
/*! Temporary variable for saving current log offset. */
uint64_t file_offset;
} ReplayState;
extern ReplayState replay_state;
@ -157,4 +159,11 @@ void replay_event_char_read_save(void *opaque);
/*! Reads char event read from the file. */
void *replay_event_char_read_load(void);
/* VMState-related functions */
/* Registers replay VMState.
Should be called before virtual devices initialization
to make cached timers available for post_load functions. */
void replay_vmstate_register(void);
#endif