target/arm: Implement widening/narrowing MVE VLDR/VSTR insns

Implement the variants of MVE VLDR (encodings T1, T2) which perform
"widening" loads where bytes or halfwords are loaded from memory and
zero or sign-extended into halfword or word length vector elements,
and the narrowing MVE VSTR (encodings T1, T2) where bytes or
halfwords are stored from halfword or word elements.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-id: 20210617121628.20116-3-peter.maydell@linaro.org
This commit is contained in:
Peter Maydell 2021-06-17 13:15:46 +01:00
parent 507b6a500c
commit 2fc6b7510c
4 changed files with 58 additions and 2 deletions

View file

@ -21,12 +21,33 @@
%qd 22:1 13:3
&vldr_vstr rn qd imm p a w size l
&vldr_vstr rn qd imm p a w size l u
@vldr_vstr ....... . . . . l:1 rn:4 ... ...... imm:7 &vldr_vstr qd=%qd
@vldr_vstr ....... . . . . l:1 rn:4 ... ...... imm:7 &vldr_vstr qd=%qd u=0
# Note that both Rn and Qd are 3 bits only (no D bit)
@vldst_wn ... u:1 ... . . . . l:1 . rn:3 qd:3 . ... .. imm:7 &vldr_vstr
# Vector loads and stores
# Widening loads and narrowing stores:
# for these P=0 W=0 is 'related encoding'; sz=11 is 'related encoding'
# This means we need to expand out to multiple patterns for P, W, SZ.
# For stores the U bit must be 0 but we catch that in the trans_ function.
# The naming scheme here is "VLDSTB_H == in-memory byte load/store to/from
# signed halfword element in register", etc.
VLDSTB_H 111 . 110 0 a:1 0 1 . 0 ... ... 0 111 01 ....... @vldst_wn \
p=0 w=1 size=1
VLDSTB_H 111 . 110 1 a:1 0 w:1 . 0 ... ... 0 111 01 ....... @vldst_wn \
p=1 size=1
VLDSTB_W 111 . 110 0 a:1 0 1 . 0 ... ... 0 111 10 ....... @vldst_wn \
p=0 w=1 size=2
VLDSTB_W 111 . 110 1 a:1 0 w:1 . 0 ... ... 0 111 10 ....... @vldst_wn \
p=1 size=2
VLDSTH_W 111 . 110 0 a:1 0 1 . 1 ... ... 0 111 10 ....... @vldst_wn \
p=0 w=1 size=2
VLDSTH_W 111 . 110 1 a:1 0 w:1 . 1 ... ... 0 111 10 ....... @vldst_wn \
p=1 size=2
# Non-widening loads/stores (P=0 W=0 is 'related encoding')
VLDR_VSTR 1110110 0 a:1 . 1 . .... ... 111100 ....... @vldr_vstr \
size=0 p=0 w=1