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console: simplify screendump
Screendumps are alot simpler as we can update non-active QemuConsoles now. So we only need to update the QemuConsole we want write out, then dump the DisplaySurface content into a ppm file. Done. No console switching needed. No special support code in the gfx card emulation needed. Zap it all. Also move ppm_save out of the vga code and next to the qmp_screendump function. For now screen dumping is limited to console #0 (like it used to be), even though it is dead simple to extend it to other consoles. I wanna finish the console cleanup before setting new qapi interfaces into stone. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>
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26 changed files with 74 additions and 452 deletions
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@ -279,13 +279,10 @@ static inline void console_write_ch(console_ch_t *dest, uint32_t ch)
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typedef void (*graphic_hw_update_ptr)(void *);
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typedef void (*graphic_hw_invalidate_ptr)(void *);
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typedef void (*graphic_hw_screen_dump_ptr)(void *, const char *, bool cswitch,
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Error **errp);
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typedef void (*graphic_hw_text_update_ptr)(void *, console_ch_t *);
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QemuConsole *graphic_console_init(graphic_hw_update_ptr update,
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graphic_hw_invalidate_ptr invalidate,
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graphic_hw_screen_dump_ptr screen_dump,
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graphic_hw_text_update_ptr text_update,
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void *opaque);
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