replay: introduce icount event

This patch adds icount event to the replay subsystem. This event corresponds
to execution of several instructions and used to synchronize input events
in the replay phase.

Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162354.8676.31351.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Pavel Dovgalyuk 2015-09-17 19:23:54 +03:00 committed by Paolo Bonzini
parent c16861ef1b
commit 26bc60ac82
4 changed files with 85 additions and 0 deletions

View file

@ -14,6 +14,20 @@
#include <stdio.h>
enum ReplayEvents {
/* for instruction event */
EVENT_INSTRUCTION,
EVENT_COUNT
};
typedef struct ReplayState {
/*! Current step - number of processed instructions and timer events. */
uint64_t current_step;
/*! Number of instructions to be executed before other events happen. */
int instructions_count;
} ReplayState;
extern ReplayState replay_state;
extern unsigned int replay_data_kind;
/* File for replay writing */
@ -50,4 +64,11 @@ void replay_finish_event(void);
replay_data_kind variable. */
void replay_fetch_data_kind(void);
/*! Saves queued events (like instructions and sound). */
void replay_save_instructions(void);
/*! Skips async events until some sync event will be found.
\return true, if event was found */
bool replay_next_event_is(int event);
#endif