Save/restore for stellaris boards.

git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4824 c046a42c-6fe2-441c-8c8c-71466251a162
This commit is contained in:
pbrook 2008-07-02 16:48:32 +00:00
parent ab19b0ecfd
commit 23e3929403
12 changed files with 761 additions and 14 deletions

View file

@ -47,6 +47,31 @@ static void stellaris_gamepad_put_key(void * opaque, int keycode)
s->extension = 0;
}
static void stellaris_gamepad_save(QEMUFile *f, void *opaque)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
qemu_put_be32(f, s->extension);
for (i = 0; i < s->num_buttons; i++)
qemu_put_byte(f, s->buttons[i].pressed);
}
static int stellaris_gamepad_load(QEMUFile *f, void *opaque, int version_id)
{
gamepad_state *s = (gamepad_state *)opaque;
int i;
if (version_id != 1)
return -EINVAL;
s->extension = qemu_get_be32(f);
for (i = 0; i < s->num_buttons; i++)
s->buttons[i].pressed = qemu_get_byte(f);
return 0;
}
/* Returns an array 5 ouput slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
@ -61,6 +86,8 @@ void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
}
s->num_buttons = n;
qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
register_savevm("stellaris_gamepad", -1, 1,
stellaris_gamepad_save, stellaris_gamepad_load, s);
}