Push AUD_init down to devices

Now we can safely call AUD_init multiple times we can push it down to
individual audio devices, rather than having to pass it from the board
init.

Signed-off-by: Paul Brook <paul@codesourcery.com>
This commit is contained in:
Paul Brook 2009-05-12 12:33:04 +01:00
parent 0d9acba8fd
commit 22d83b140e
23 changed files with 46 additions and 102 deletions

View file

@ -1398,18 +1398,14 @@ static int SB_load (QEMUFile *f, void *opaque, int version_id)
return 0;
}
int SB16_init (AudioState *audio, qemu_irq *pic)
int SB16_init (qemu_irq *pic)
{
AudioState *audio = AUD_init();
SB16State *s;
int i;
static const uint8_t dsp_write_ports[] = {0x6, 0xc};
static const uint8_t dsp_read_ports[] = {0x6, 0xa, 0xc, 0xd, 0xe, 0xf};
if (!audio) {
dolog ("No audio state\n");
return -1;
}
s = qemu_mallocz (sizeof (*s));
s->cmd = -1;