Push AUD_init down to devices

Now we can safely call AUD_init multiple times we can push it down to
individual audio devices, rather than having to pass it from the board
init.

Signed-off-by: Paul Brook <paul@codesourcery.com>
This commit is contained in:
Paul Brook 2009-05-12 12:33:04 +01:00
parent 0d9acba8fd
commit 22d83b140e
23 changed files with 46 additions and 102 deletions

View file

@ -96,15 +96,12 @@ static void pcspk_callback(void *opaque, int free)
}
}
int pcspk_audio_init(AudioState *audio, qemu_irq *pic)
int pcspk_audio_init(qemu_irq *pic)
{
AudioState *audio = AUD_init();
PCSpkState *s = &pcspk_state;
struct audsettings as = {PCSPK_SAMPLE_RATE, 1, AUD_FMT_U8, 0};
if (!audio) {
AUD_log(s_spk, "No audio state\n");
return -1;
}
AUD_register_card(audio, s_spk, &s->card);
s->voice = AUD_open_out(&s->card, s->voice, s_spk, s, pcspk_callback, &as);