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Push AUD_init down to devices
Now we can safely call AUD_init multiple times we can push it down to individual audio devices, rather than having to pass it from the board init. Signed-off-by: Paul Brook <paul@codesourcery.com>
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23 changed files with 46 additions and 102 deletions
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@ -96,15 +96,12 @@ static void pcspk_callback(void *opaque, int free)
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}
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}
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int pcspk_audio_init(AudioState *audio, qemu_irq *pic)
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int pcspk_audio_init(qemu_irq *pic)
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{
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AudioState *audio = AUD_init();
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PCSpkState *s = &pcspk_state;
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struct audsettings as = {PCSPK_SAMPLE_RATE, 1, AUD_FMT_U8, 0};
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if (!audio) {
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AUD_log(s_spk, "No audio state\n");
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return -1;
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}
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AUD_register_card(audio, s_spk, &s->card);
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s->voice = AUD_open_out(&s->card, s->voice, s_spk, s, pcspk_callback, &as);
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