ui/sdl2-input: use trace-events to debug key events

Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-id: 20200516072014.7766-8-vr_qemu@t-online.de
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Volker Rümelin 2020-05-16 09:20:11 +02:00 committed by Gerd Hoffmann
parent 7dafc6793a
commit 20a37f2fa3
2 changed files with 6 additions and 0 deletions

View file

@ -27,6 +27,7 @@
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
#include "trace.h"
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev)
@ -38,6 +39,8 @@ void sdl2_process_key(struct sdl2_console *scon,
return;
}
qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
trace_sdl2_process_key(ev->keysym.scancode, qcode,
ev->type == SDL_KEYDOWN ? "down" : "up");
qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN);
if (!qemu_console_is_graphic(con)) {