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rust: qdev: add clock creation
Add a Rust version of qdev_init_clock_in, which can be used in instance_init. There are a couple differences with the C version: - in Rust the object keeps its own reference to the clock (in addition to the one embedded in the NamedClockList), and the reference is dropped automatically by instance_finalize(); this is encoded in the signature of DeviceClassMethods::init_clock_in, which makes the lifetime of the clock independent of that of the object it holds. This goes unnoticed in the C version and is due to the existence of aliases. - also, anything that happens during instance_init uses the pinned_init framework to operate on a partially initialized object, and is done through class methods (i.e. through DeviceClassMethods rather than DeviceMethods) because the device does not exist yet. Therefore, Rust code *must* create clocks from instance_init, which is stricter than C. Reviewed-by: Zhao Liu <zhao1.liu@intel.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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66bcc554d2
commit
201ef001dd
4 changed files with 125 additions and 31 deletions
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@ -7,6 +7,8 @@ pub use crate::bitops::IntegerExt;
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pub use crate::cell::BqlCell;
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pub use crate::cell::BqlRefCell;
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pub use crate::qdev::DeviceMethods;
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pub use crate::qom::IsA;
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pub use crate::qom::Object;
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pub use crate::qom::ObjectCast;
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@ -4,14 +4,20 @@
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//! Bindings to create devices and access device functionality from Rust.
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use std::{ffi::CStr, ptr::NonNull};
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use std::{
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ffi::{CStr, CString},
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os::raw::c_void,
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ptr::NonNull,
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};
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pub use bindings::{DeviceClass, DeviceState, Property};
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pub use bindings::{Clock, ClockEvent, DeviceClass, DeviceState, Property};
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use crate::{
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bindings::{self, Error},
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callbacks::FnCall,
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cell::bql_locked,
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prelude::*,
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qom::{ClassInitImpl, ObjectClass},
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qom::{ClassInitImpl, ObjectClass, Owned},
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vmstate::VMStateDescription,
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};
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@ -143,3 +149,98 @@ unsafe impl ObjectType for DeviceState {
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unsafe { CStr::from_bytes_with_nul_unchecked(bindings::TYPE_DEVICE) };
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}
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qom_isa!(DeviceState: Object);
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/// Trait for methods exposed by the [`DeviceState`] class. The methods can be
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/// called on all objects that have the trait `IsA<DeviceState>`.
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///
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/// The trait should only be used through the blanket implementation,
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/// which guarantees safety via `IsA`.
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pub trait DeviceMethods: ObjectDeref
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where
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Self::Target: IsA<DeviceState>,
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{
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/// Add an input clock named `name`. Invoke the callback with
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/// `self` as the first parameter for the events that are requested.
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///
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/// The resulting clock is added as a child of `self`, but it also
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/// stays alive until after `Drop::drop` is called because C code
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/// keeps an extra reference to it until `device_finalize()` calls
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/// `qdev_finalize_clocklist()`. Therefore (unlike most cases in
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/// which Rust code has a reference to a child object) it would be
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/// possible for this function to return a `&Clock` too.
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#[inline]
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fn init_clock_in<F: for<'a> FnCall<(&'a Self::Target, ClockEvent)>>(
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&self,
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name: &str,
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_cb: &F,
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events: ClockEvent,
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) -> Owned<Clock> {
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fn do_init_clock_in(
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dev: *mut DeviceState,
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name: &str,
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cb: Option<unsafe extern "C" fn(*mut c_void, ClockEvent)>,
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events: ClockEvent,
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) -> Owned<Clock> {
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assert!(bql_locked());
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// SAFETY: the clock is heap allocated, but qdev_init_clock_in()
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// does not gift the reference to its caller; so use Owned::from to
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// add one. The callback is disabled automatically when the clock
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// is unparented, which happens before the device is finalized.
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unsafe {
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let cstr = CString::new(name).unwrap();
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let clk = bindings::qdev_init_clock_in(
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dev,
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cstr.as_ptr(),
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cb,
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dev.cast::<c_void>(),
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events.0,
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);
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Owned::from(&*clk)
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}
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}
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let cb: Option<unsafe extern "C" fn(*mut c_void, ClockEvent)> = if F::is_some() {
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unsafe extern "C" fn rust_clock_cb<T, F: for<'a> FnCall<(&'a T, ClockEvent)>>(
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opaque: *mut c_void,
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event: ClockEvent,
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) {
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// SAFETY: the opaque is "this", which is indeed a pointer to T
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F::call((unsafe { &*(opaque.cast::<T>()) }, event))
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}
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Some(rust_clock_cb::<Self::Target, F>)
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} else {
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None
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};
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do_init_clock_in(self.as_mut_ptr(), name, cb, events)
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}
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/// Add an output clock named `name`.
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///
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/// The resulting clock is added as a child of `self`, but it also
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/// stays alive until after `Drop::drop` is called because C code
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/// keeps an extra reference to it until `device_finalize()` calls
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/// `qdev_finalize_clocklist()`. Therefore (unlike most cases in
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/// which Rust code has a reference to a child object) it would be
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/// possible for this function to return a `&Clock` too.
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#[inline]
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fn init_clock_out(&self, name: &str) -> Owned<Clock> {
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unsafe {
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let cstr = CString::new(name).unwrap();
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let clk = bindings::qdev_init_clock_out(self.as_mut_ptr(), cstr.as_ptr());
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Owned::from(&*clk)
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}
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}
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}
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impl<R: ObjectDeref> DeviceMethods for R where R::Target: IsA<DeviceState> {}
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unsafe impl ObjectType for Clock {
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type Class = ObjectClass;
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const TYPE_NAME: &'static CStr =
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unsafe { CStr::from_bytes_with_nul_unchecked(bindings::TYPE_CLOCK) };
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}
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qom_isa!(Clock: Object);
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@ -470,11 +470,11 @@ macro_rules! vmstate_clock {
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$crate::assert_field_type!(
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$struct_name,
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$field_name,
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core::ptr::NonNull<$crate::bindings::Clock>
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$crate::qom::Owned<$crate::bindings::Clock>
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);
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$crate::offset_of!($struct_name, $field_name)
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},
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size: ::core::mem::size_of::<*const $crate::bindings::Clock>(),
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size: ::core::mem::size_of::<*const $crate::qdev::Clock>(),
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flags: VMStateFlags(VMStateFlags::VMS_STRUCT.0 | VMStateFlags::VMS_POINTER.0),
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vmsd: unsafe { ::core::ptr::addr_of!($crate::bindings::vmstate_clock) },
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..$crate::zeroable::Zeroable::ZERO
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