memory: split dirty bitmap into three

After all the previous patches, spliting the bitmap gets direct.

Note: For some reason, I have to move DIRTY_MEMORY_* definitions to
the beginning of memory.h to make compilation work.

Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Orit Wasserman <owasserm@redhat.com>
This commit is contained in:
Juan Quintela 2013-10-08 16:14:39 +02:00
parent 164590a60f
commit 1ab4c8ceaa
4 changed files with 16 additions and 15 deletions

View file

@ -16,6 +16,11 @@
#ifndef CONFIG_USER_ONLY
#define DIRTY_MEMORY_VGA 0
#define DIRTY_MEMORY_CODE 1
#define DIRTY_MEMORY_MIGRATION 2
#define DIRTY_MEMORY_NUM 3 /* num of dirty bits */
#include <stdint.h>
#include <stdbool.h>
#include "qemu-common.h"
@ -33,11 +38,6 @@
typedef struct MemoryRegionOps MemoryRegionOps;
typedef struct MemoryRegionMmio MemoryRegionMmio;
#define DIRTY_MEMORY_VGA 0
#define DIRTY_MEMORY_CODE 1
#define DIRTY_MEMORY_MIGRATION 2
#define DIRTY_MEMORY_NUM 3 /* num of dirty bits */
struct MemoryRegionMmio {
CPUReadMemoryFunc *read[3];
CPUWriteMemoryFunc *write[3];