ui: introduce egl_init()

Future patches will introduce EGL support on win32 (too late for 8.0
though). Having a common place for EGL initialization and error handling
will make it simpler.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
This commit is contained in:
Marc-André Lureau 2023-02-14 16:11:24 +04:00
parent da3f7a3ab9
commit 0e1be59ed9
5 changed files with 36 additions and 20 deletions

View file

@ -451,12 +451,7 @@ early_dbus_init(DisplayOptions *opts)
DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_OFF;
if (mode != DISPLAYGL_MODE_OFF) {
if (egl_rendernode_init(opts->u.dbus.rendernode, mode) < 0) {
error_report("dbus: render node init failed");
exit(1);
}
display_opengl = 1;
egl_init(opts->u.dbus.rendernode, mode, &error_fatal);
}
type_register(&dbus_vc_type_info);