sdl2: add support for display rendering using opengl.

Add new sdl2-gl.c file, with display
rendering functions using opengl.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
This commit is contained in:
Gerd Hoffmann 2014-11-11 16:54:45 +01:00
parent 19dadfccd0
commit 0b71a5d5ca
8 changed files with 225 additions and 7 deletions

View file

@ -86,6 +86,9 @@ void sdl2_window_create(struct sdl2_console *scon)
surface_height(scon->surface),
flags);
scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
if (scon->opengl) {
scon->winctx = SDL_GL_GetCurrentContext();
}
sdl_update_caption(scon);
}
@ -112,6 +115,17 @@ void sdl2_window_resize(struct sdl2_console *scon)
surface_height(scon->surface));
}
static void sdl2_redraw(struct sdl2_console *scon)
{
if (scon->opengl) {
#ifdef CONFIG_OPENGL
sdl2_gl_redraw(scon);
#endif
} else {
sdl2_2d_redraw(scon);
}
}
static void sdl_update_caption(struct sdl2_console *scon)
{
char win_title[1024];
@ -310,7 +324,7 @@ static void toggle_full_screen(struct sdl2_console *scon)
}
SDL_SetWindowFullscreen(scon->real_window, 0);
}
sdl2_2d_redraw(scon);
sdl2_redraw(scon);
}
static void handle_keydown(SDL_Event *ev)
@ -358,8 +372,10 @@ static void handle_keydown(SDL_Event *ev)
case SDL_SCANCODE_U:
sdl2_window_destroy(scon);
sdl2_window_create(scon);
/* re-create texture */
sdl2_2d_switch(&scon->dcl, scon->surface);
if (!scon->opengl) {
/* re-create scon->texture */
sdl2_2d_switch(&scon->dcl, scon->surface);
}
gui_keysym = 1;
break;
#if 0
@ -378,7 +394,7 @@ static void handle_keydown(SDL_Event *ev)
fprintf(stderr, "%s: scale to %dx%d\n",
__func__, width, height);
sdl_scale(scon, width, height);
sdl2_2d_redraw(scon);
sdl2_redraw(scon);
gui_keysym = 1;
}
#endif
@ -514,10 +530,10 @@ static void handle_windowevent(SDL_Event *ev)
info.height = ev->window.data2;
dpy_set_ui_info(scon->dcl.con, &info);
}
sdl2_2d_redraw(scon);
sdl2_redraw(scon);
break;
case SDL_WINDOWEVENT_EXPOSED:
sdl2_2d_redraw(scon);
sdl2_redraw(scon);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_ENTER:
@ -671,6 +687,35 @@ static const DisplayChangeListenerOps dcl_2d_ops = {
.dpy_cursor_define = sdl_mouse_define,
};
#ifdef CONFIG_OPENGL
static const DisplayChangeListenerOps dcl_gl_ops = {
.dpy_name = "sdl2-gl",
.dpy_gfx_update = sdl2_gl_update,
.dpy_gfx_switch = sdl2_gl_switch,
.dpy_gfx_check_format = console_gl_check_format,
.dpy_refresh = sdl2_gl_refresh,
.dpy_mouse_set = sdl_mouse_warp,
.dpy_cursor_define = sdl_mouse_define,
};
#endif
void sdl_display_early_init(int opengl)
{
switch (opengl) {
case -1: /* default */
case 0: /* off */
break;
case 1: /* on */
#ifdef CONFIG_OPENGL
display_opengl = 1;
#endif
break;
default:
g_assert_not_reached();
break;
}
}
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
{
int flags;
@ -716,10 +761,16 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
if (!qemu_console_is_graphic(con)) {
sdl2_console[i].hidden = true;
}
sdl2_console[i].idx = i;
#ifdef CONFIG_OPENGL
sdl2_console[i].opengl = display_opengl;
sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
#else
sdl2_console[i].opengl = 0;
sdl2_console[i].dcl.ops = &dcl_2d_ops;
#endif
sdl2_console[i].dcl.con = con;
register_displaychangelistener(&sdl2_console[i].dcl);
sdl2_console[i].idx = i;
}
/* Load a 32x32x4 image. White pixels are transparent. */