sdl2: add support for display rendering using opengl.

Add new sdl2-gl.c file, with display
rendering functions using opengl.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
This commit is contained in:
Gerd Hoffmann 2014-11-11 16:54:45 +01:00
parent 19dadfccd0
commit 0b71a5d5ca
8 changed files with 225 additions and 7 deletions

View file

@ -36,6 +36,8 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
DisplaySurface *surf = qemu_console_surface(dcl->con);
SDL_Rect rect;
assert(!scon->opengl);
if (!surf) {
return;
}
@ -61,6 +63,8 @@ void sdl2_2d_switch(DisplayChangeListener *dcl,
DisplaySurface *old_surface = scon->surface;
int format = 0;
assert(!scon->opengl);
scon->surface = new_surface;
if (scon->texture) {
@ -101,12 +105,15 @@ void sdl2_2d_refresh(DisplayChangeListener *dcl)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
assert(!scon->opengl);
graphic_hw_update(dcl->con);
sdl2_poll_events(scon);
}
void sdl2_2d_redraw(struct sdl2_console *scon)
{
assert(!scon->opengl);
if (!scon->surface) {
return;
}