ui/egl: query ANGLE d3d device

Check if ANGLE is being used with D3D backend.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-19-marcandre.lureau@redhat.com>
This commit is contained in:
Marc-André Lureau 2023-06-06 15:56:55 +04:00
parent e8a2db9479
commit 06c63a34e6
3 changed files with 35 additions and 1 deletions

View file

@ -162,3 +162,6 @@ dbus_clipboard_register(const char *bus_name) "peer %s"
dbus_clipboard_unregister(const char *bus_name) "peer %s"
dbus_scanout_texture(uint32_t tex_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h) "tex_id:%u y0top:%d back:%ux%u %u+%u-%ux%u"
dbus_gl_gfx_switch(void *p) "surf: %p"
# egl-helpers.c
egl_init_d3d11_device(void *p) "d3d device: %p"