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ui/egl: query ANGLE d3d device
Check if ANGLE is being used with D3D backend. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-19-marcandre.lureau@redhat.com>
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3 changed files with 35 additions and 1 deletions
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@ -162,3 +162,6 @@ dbus_clipboard_register(const char *bus_name) "peer %s"
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dbus_clipboard_unregister(const char *bus_name) "peer %s"
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dbus_scanout_texture(uint32_t tex_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h) "tex_id:%u y0top:%d back:%ux%u %u+%u-%ux%u"
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dbus_gl_gfx_switch(void *p) "surf: %p"
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# egl-helpers.c
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egl_init_d3d11_device(void *p) "d3d device: %p"
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